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Posts posted by Kavex
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Hello!
It's too early to share anything ** hides in corner while holding project and says my precious!! **
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I was thinking that it would be a grand idea to integrate the option to use the steam login information for your account. Being a web administrator myself I know people always complain about registering for stuff so might be a good idea to think about.
Just a seed to be planted
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Are you able to run the game from the project folder? I think the publish button just packs it into an installer which can also be done by using 7zip. That is all i saw when i published something.
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Git or mercurial would be my recommendation. Not only do you have an online backup, it is easier when you in teams. Not even mentioning the version control and branching.
Dropbox is nice for an online backup but is not ideal for version control.
this is so true
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or you can just use a p2p sync like http://www.bittorrent.com/sync
It replaced my dropbox because now i sync to one of my VPSs but you could use it to sync as much as you want between as many computers as you want. it's also cross platform. no more signing up and managing space on dropbox.
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Open/Close Door physics? like the Amnesia games. The doors acts like real ones and you have to open and close them by pushing or pulling the door.
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Go to you steam folder and install the correct Microsoft Visual C++
Steam\steamapps\common\Leadwerks Indie Edition\_CommonRedist\vcredist\2013
and try and verify cache for leadwerks within steam
This is a good start
edit: never you fix it
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Currently they do not have a demo ready for public usage.
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have fun josh
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wow thats alot of green
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when it is ready, which it is not. They do not have a ETA
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You as most welcome
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Just to let you know if you made videos on voxel-based generation. Every person that wishes to make a minecraft-clone (I hate calling it that) would come flocking. I know of a lot of people have gotten views by making some for unity3d. Just something i suggest placing on the back burner. It might even boost sells for leadwerks?
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Yep that was the missing element
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This part always eludes me in game engines.
So I wanted to test out some models (trees) in leadwerks so I ported an old .3ds file to .fbx
In the .3ds i just have the jpgs/pngs as the textures but I can't figure out how to set the images up as a.mat to apply them to the model.
So I noticed I could make a new mat within leadwerks but If I try to apply the jpg/png to it then nothing shows up on the mat face.
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Poor starter map box ... you didn't deserve to be flooded with water.
Great job
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I love your little elevator switch. I don't know what the second one did,
So I took the elevator to the outer part of the map and jumped off the map (more like flew off) when jumping to the other room. I looked at your jump force and it was at 28. It made me giggle.
I wasn't expecting that
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Their wouldn't be any tools like this for 3.1 at this point (Steam version is 3.1 without c++)
As far as I know you can just export .fbx from 3ds max and import it right into leadwerks if you are looking to import a model
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it bends time and space!!!
these are the settings from the tutorial
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From what it looks like it's trying to open up using integrated card.
Since you are using Radeon HD 7670M then look in your bois and see if you can disable the intel one. Also might be able to just set it to discreet.
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@Rick I see then would it be possible to just use the existing weapon in leadwerks and have the light come from it? I know currently it comes from the character controller and doesn't look right when up against a wall. Is that a little more possible you think?
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Don't forget to add under the list for not yet released for the steam edition
* Steam Workshop
* Steam SDK
* Valve Assets
All from http://steamcommunity.com/sharedfiles/filedetails/?id=145716110
Developer and Help
in General Discussion
Posted
and you shouldn't be downloading those. Most of the stuff that is blocked is old content that isn't for the current leadwerks. Soon enough we will have the workshop in steam.