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Blog Comments posted by bandrewk
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Metal Gear 4 "Quiet" character inspiration in the lower outfit.
I didn't even know her, thanks for pointing that out. But those are just torn leggings anyway
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Thanks for your replies guys! The progress page lists our progress towards the prototype, I will update the website to make that more clear. So it means that our prototype is currently 40% done, not the full game. Sorry for the confusion.
@YouGroove: The style will be a mix of your proposals.
@Thristy Panther: Thank you, the finals went really well I honestly never played Rust but I can elaborate a little more on our vision of Remaining Days. It's basically making use of a tower-defense stylish wave system combined with the day and night cycle. During the daytime phase you could, for example, build a base in an abandoned building using barricades, traps and turrets. But you also have to search for ammunition as it's a valuable resource that is not infinitely available. And the last thing you should care about during the day is your health, you must occasionally find groceries to survive. After the daytime-phase the fun begins, you and your team will be tested against several waves of zombies / enemies including boss fights (think of the tank from Left 4 Dead, but with many other bosses). And it's your goal to survive as many cycles as possible, there will be rewards and stuff that is being unlocked based on the number of cycles you survive. Another thing that separates Remaining Days is that it is a causal game, you have no responsibilities or whatsoever. Each time you start the game and join a server you'll be starting from scratch (like Team Fortress 2 or Counter Strike).
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Good job. What are your thoughts on making this use-able for AI?
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What don't you like bandrewk
Releasing windows/mac one month after linux
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I don't like this.
Character Physics Improvements
in Development Blog
A blog by Josh in General
Posted
C++ user here, I am receiving an access violation from inside World::Update().