Is model attachment support in or planned?
In several other 3D engines, I can create a skeletal attachment point to a model, then add other models to those attachment points. It's a good way to handle swappable weapons, armor attachments, etc., without having to just export another model with the stuff prebaked in.
Three examples of where this would be useful:
Quake III: Arena had two sets of animations: one animation for the melee weapon, and one animation for the two-handed weapons. The weapon would just be attached to the attachment point. This way, the same asset could be used across all the models.
Bethesda's games (Elder Scrolls, Fallout) have it so that the weapons the enemies have, either in reserve or equipped, appear on the model.
In the last game I shipped (SiN Episodes: Emergence), if an enemy was immune to head shots, we'd add a helmet to the enemy model. When the helmet got shot, we'd pop the helmet off so the enemy could get capped in a single headshot.