-
Posts
719 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by Michael Betke
-
-
You have to fix the .dds textures with the Leadwerks makedds.exe tool. Its just two clicks.
-
That looks very impressive Michael! In games I never feel it needs to be totally realistic, just real enough to not have the player question it. I guess the same is true with Architectural presentations.
Yes arch-viz demands for realstic output or very artistic. There is nothing in between it in most cases. At the moment all those real-time viz products have the problem beeing judged and compared with VRay and other offline-render. THis is funny to read sometime.
-
Beside Pure3d I work still part-time as a students conselor at our University where I studied and made my degree. I help people finding their way through the djungle here or help them if they have trouble with their workload and so on. I think its called "Student Advisory Service" in english.
I don't need to do it from the economic point of view but I love working with persons and sitting all the day at the computer on my own is a bit boring. But mostly my 31 days of holiday a year are spent working on my 3D projects if I have a tight deadline. I need to work in the evenings for Pure3d because of the time zones so I can do the University job in the morning here.
-
I really like the water update the Lumion guys do with their DX9 arch-viz engine: http://vimeo.com/22124363
WIll be released in May hopefully so I can get my hand on it. This in LE would be nice too for game-devs I think.
People always make a mystery out of water in games hehe.
-
Didn't read the doc but I think the asset store should go into a own menu item into the top menu like home, products, etc... so everybody can see it.
-
I want to see a Material Editor with customisable UI and integrated shader editor! Do I get it?!
Sorry but it's like knowing the lottery numbers of the future hehe.
-
Nice what this guy does.
-
Just out of curiosity (and because its cool hehe): Is it possible to set up the editor for stereoscopic rendering red/cyan?
I think it's nice for special cases only but I would like to know how this would be done interally in a renderer? Just a shader? Or what is it?
-
The sun is shining under the terrain if I set it very early. So my models get lit from beneth.
-
Okay I set it up and it helps but the path is just a zig-zag from node to node.
But the camera is aimed to the rotation I've set.
Is there a way to get rid of the zig-zag course? I played with
local tension=EntityDistance(currentnode,nextnode)*0.5
which reduces the zig-zag but its acting wired if a new node is reached.
-
Maybe I have problems understanding the script stuff. Sorry for that.
But the script you posted looks very different then mine. My script looks like it creates a renderbuffer and such stuff. Camera flyby plus serial screenshot function in one script.
Your script seem to look like the flythrough.lua and also modification to the node. I understand the node modifications but not how to integrate your flythorugh.lua into my script which creates the renderbuffer and so on.
Thats the point I still don't get.
-
And how would it look if its integrated into my source script I posted in my first post?
So I get my screenshot series recorded.
-
Thanks this is really dirty but a creative solution.
I can't use a manual rotation because the script writes 30 sreenshots per second and I won't be able to rotate smoothly.
Here is a screenhsot of what I need.
Camera needs to view along the blue axis but should follow the spline along the street to the next node.
-
tried it and thought i would be able to set the strenght of the options hehe. Like amount of godrays or bloom....
-
I'm a bit in trouble. Need to finish a movie fly-through for a client this weekend but the script lacks of some important stuff.
It seems the camera is just following the view to the next camera_node.
So all I can do is a straight view but not left and right. If i rotate the node a bit to the left or right the camera does a wide curve.
But it should fly straight the the next node and just "look" to the side on a certain angle. I would like to have a option where I can set certain degree for "looking" left and right.
Any ideas?
This is the script:
Attention it drops a lot of large screenshots to the HDD which will be a movie later. Maybe using the fly-through.lua would be better.
require("Scripts/linkedlist") require("Scripts/spline") require("Scripts/constants/keycodes") require("Scripts/constants/engine_const") HideMouse() FlushMouse() FlushKeys() local dummy = LoadModel( "abstract::info_camera_node.gmf" ) local node local currentnode if dummy~=nil then for node in iterate(dummy.reference.instances) do if node:GetKey("starthere")=="1" then currentnode=node break end end dummy:Free() end if currentnode==nil then Notify("No starting camera node found!") return end local nextnode=currentnode:GetTarget() if nextnode==nil then Notify("At least two camera nodes are required.") return end local tension=EntityDistance(currentnode,nextnode)*0.5 local spline=CreateSpline(currentnode.position,currentnode.mat:K():Scale(tension),nextnode.position,nextnode.mat:K():Scale(tension),0.75) local splinelength = spline:Length() fw.main.camera:SetMatrix(currentnode.mat) local n=0.0 local frame=0 local odd=0 local buffer=CreateBuffer(1920,1080,BUFFER_COLOR) SetBuffer(buffer) local buffer2=CreateBuffer(1920,1080,BUFFER_COLOR) while KeyHit(KEY_ESCAPE)==0 do if n>=1.0 then currentnode=nextnode nextnode=currentnode:GetTarget() if nextnode==nil then Notify("Finished") break end tension=EntityDistance(currentnode,nextnode)*0.5 spline=CreateSpline(currentnode.position,currentnode.mat:K():Scale(tension),nextnode.position,nextnode.mat:K():Scale(tension),0.75) n=0.0 splinelength=spline:Length() end p=Vec3(0) t=Vec3(0) n = n + 0.01*1.0/splinelength*10.0 spline:Interpolate(n,p,t) --MoveMouse(GraphicsWidth()/2,GraphicsHeight()/2) fw.main.camera:SetPosition(p) fw.main.camera:AlignToVector(t,3,0.05*1.0) fw.main.world:Update(1.0) fw.transparency.world:Update(1.0) SetBuffer(buffer) fw:Render() --DrawText(AppSpeed(),100,0) Flip(0) local name odd=odd+1 if odd==2 then odd=0 if frame<1000 then if frame<100 then if frame<10 then name="frame000"..frame else name="frame00"..frame end else name="frame0"..frame end else name="frame"..frame end SetBuffer(buffer2) DrawImage(GetColorBuffer(buffer),0,0,1920,1080) SaveBuffer(buffer2,name..".tga") frame=frame+1 end --SetBuffer(BackBuffer()) --fw:Render() --Flip(0) end ShowMouse()
-
Tried to use cubemaps on a car paint material but it failed.
Editor crashes with this message: Error: Shader file "abstract::AP_diffuse_cubemap.frag" not found.
Do I have to copy something from ADN to my Leadwerks Dir?
This is also not working: SetShaderFloat(GetMaterialShader(mymaterial),"alphatest",0.50)
Regardless if i replace "mymaterial" with the material name.
Maybe I did something wrong. So pointing me in the right direction would be nice.
-
ah ok. thanks for the explanaition.
-
Well not a game but often game assets and visualizations on a every day base for people which do games/sim with Leadwerks.
I would like to do a small game and have an idea towards a children/pupils learning game with nice cartoony graphics some driving around in small vehicles and so on. Just the casual style stuff.
At least it will never happen...
-
This is the worst UV layout I've seen for years.
Unwrap your elements and not just a view.
3dCoat uses p-tex which is not very usable if you want to paint your model in a 2d program.
-
Ruler
in Programming
yes this sounds good. So I have a steady display of the ditance to use it as a spacer which I can delete afterwards.
So you need an arrow model or just a start and a end point?
-
Ruler
in Programming
I'll upload models this evening in 6 hours or so.
-
hmm. using billboards is not the same i guess?
I dont have a 3d model from which it could generate a billboard. I need a sprite.
-
Ruler
in Programming
Is it possible in .lua to do a ruler? So I have a start node and a end. The end should display the distance to the start point in meters.
-
And like always: I'm no coder and need an in-editor solution.
Yes I know, I'm a difficult person lol
Leadwerks Engine Source ?
in Programming
Posted
A Source License. You have to mail Josh about pricing.