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Michael Betke

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Posts posted by Michael Betke

  1. Okay here we go with some new stuff. Still doing basic things like furniture. Modified the building a bit and added more rooms like some kind of gym and a large bath.

     

    Also played more with lightmaps and how to set up the maps in combination with materials. Really missing a material editor here...All in all its coming along nice. Custom cubemaps for some areas and so on. :)

     

    post-6-0-06325700-1342453116_thumb.jpg

    post-6-0-89692000-1342453148_thumb.jpg

    post-6-0-45319100-1342453086_thumb.jpg

     

    Okay here we go with some new stuff. Still doing basic things like furniture. Modified the building a bit and added more rooms like some kind of gym and a large bath.

     

    Also played more with lightmaps and how to set up the maps in combination with materials. Really missing a material editor here...All in all its coming along nice. Custom cubemaps for some areas and so on. smile.png

     

    post-6-0-06325700-1342453116_thumb.jpg

    post-6-0-89692000-1342453148_thumb.jpg

    post-6-0-45319100-1342453086_thumb.jpg

    • Upvote 2
  2. I started working on a case-study I have in mind for over a year now. Its a simple house with large window fronts, modern interiour (loft style) and I hope to be able to push teh limits a bit further here.

     

    Masterplan is to release it as a stand-alone and show clients a good interactive walk-through.

     

    Attached is a first preview for scale some furniture (grey) and a first lightmap bake. There is still a lot light bleeding at the edges although I use a 4096px map.

     

    More to come!

     

    post-6-0-28595900-1342214392_thumb.jpg

     

    post-6-0-51083900-1342214420_thumb.jpg

    • Upvote 1
  3. Thanks for the update.

    I made a new wavemap for it which is more smooth and not so rippled.More a matter of taste. :)

     

    post-6-0-13165100-1341575977_thumb.jpg

     

    One small wish: Is it possible to let the foam scroll a bit because if a wave raises and lowers the foam always appears at the same place again so it looks a bit static.

    post-6-0-83279000-1341576191_thumb.jpg

  4. Would be nice if a slider for "foam-size" would be there too. So the area or foam where it hits the beach or is near an object could be made bigger by the user.

    Maybe blending two layers of foam together with different textures and moving will bring some more realism into it. :)

  5. I even get phone calls from US and UK numbers some times here in Germany and block them in the router.

    Its uncool because it may be even a new client or so.

    Once they get your number verified they will phone you regular.

  6. Why bother with 3D at Easter holidays if you can get great discounts on my 3D model-collections just afterwards?

    I set up the Easter-Aftermath at the Pure3d 3D Model Store for you with discounts up to 80% for the fastest egg-heads.

     

    There are those vouchers to enter at check-out:

     

    5x "P3D-Easter-80" for 80% discount on all models.

    10x "P3D-Easter-50" for 50% discount on all models.

    20x "P3D-Easter-30" for 30% discount on all models.

     

    First come, first save. Until the end of the week.

    Last but not least the animated bunny model is only 2,50€ during the Easter-Aftermath.

     

    Go to: http://shop.pure3d.de

     

    Wonder what the Pure3d Model store is all about?

    The model-store supplies finest vegetation and environment models for 3D artists, game-developer and other real-time technology visualizations and mobile-dev users.

    Not only limited to AAA vegetation, there is also arch-viz furniture, rocks and stones, foliage, buildings and all starting from a nice price-tag from 15€ for several starter-packs.

  7. Hey, I'm going to convert some of my models to make them fit into mobile gaming. I will start with my rocksHD pack.

     

    Now I wonder what specs are best. I think around 512px for texture in .dds format and as low polycount as possible without affecting the visuals too much.

     

    Can iOS/Android read .dds or is it another format? I wasn't able to find good guidelines for doing game-art for mobile games. :)

  8. What sounds do you have? I'm looking for some ambient stuff with an electronic music touch.

     

    From time to time I see great videos on Vimeo with cool sound track but forget mostly to bookmark them... ;)

  9. and editable model format, like .blend, .dae, .uu3d, or .fbx?

    Yes it has OpenCollada .dae and .fbx (2009)with exported materials so you should only drag/drop it into your engine of choise and its will appear textured. I also made sure to make better naming of textures as I did with other packs before.

     

    Shouldn't HD textures be always 4096

    Most people use 1024px for assets like a rock. So I think 2048px is a good resolution which makes sense. The HD is more refering to the quality of those assets and to seperate them from existing models from my shop. Like AngryBirdsHD for iPad. ;)

     

    Hmm. I can't recreate it now either. Sorry, never mind.

    I never had problems with resizing and seams. Just make sure your baked texture has edge padding enabled. THose models have 12px padding. :)

  10. No. I think there are enough free tools around to batch process the 2048px textures and make them smaller. smile.png

    So I decided to deliver 2k textures and people downscale them.

    Its the same time effort if people re-assign the smaller textures as new materials I think.

     

    EDIT: The rocks are also now in the store here with .gmf format.

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