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Michael Betke

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Blog Comments posted by Michael Betke

  1. I think some kind of grouping feature which groups single objects to one or beeing able to export those single models into one would be a nice feature for performance on LE 3.0.

     

    There are not many materials for the buildings so I think performance is still ok.

    I get 25-30 fps and i didnt do any optimizations like LoD.

     

    If I would do such a project again I think I would also do bigger clusters of models to export and rotate.

     

    Downside of such clusters is the heightmap allignments. At least Leadwerks would need some kind of geometry export for simple blocks into .obj. This would be the best and most used workflow in biz.

  2. for the brand new visualization application!

    It's not meant for everyone to use for it's stuff. ;)

     

    @Red October:

    Seems I have to take care for my Installer a bit more. Windows doesn't like "|".

    For the water I think it's a matter of taste. It's the same like in the video version and I would do it the same way again.

     

    The road ends there because it's the end of the level zone. ;)

     

    Agree with the mainmenu and loading. The scene is pretty big and may take some time on some systems.

    Walk mode is this fast because its intended to have the player run with "shift key" pressed and its blocked by the trees because of their .phy mesh. I want the player not to walk around in the forest so I didnt do own .phy meshes.

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