I don't know if this problem has already been solved
I've got a problem rendering transparency in 3DWS. The surfaces are still solid, with no transparency applied.
I'm using Win 7 64bit and a NVIDIA GTX580.
I created some shoe sprites to fill a shelf in a shopping mall,
texture resolutions are 128x256, 256x128 and 256x256, file format is DDS DXT5, with mipmaps, the alpha channel only covers the shoe itself, so that all sould be fine.
I also plan to add clothing, it would be great to see the results in realtime, its difficult to work without that feature.
The screenshot shows what it currently looks like
Thanks in advance