Jump to content

ZioRed

Members
  • Posts

    1,133
  • Joined

  • Last visited

Posts posted by ZioRed

  1. Ahhh TF2, now that it's F2P I would like to try it but when I saw it is 10G...well I won't waste so much space for a game like that, I reserve that amount for my Warhammer Online (when I'll renew my submission, if not too busy ni the next weeks/month) :P

  2. Very good work!

     

    I haven't decided yet, but most likely it will be a free library.

    When you will be ready with a cool visual editor I would think a little more on this, it could reveal a nice earn if you sell it on Asset Store even at low price, I hate to see only models and textures on the store and I'd like to see specialized libraries and scripts there to let it grow up.

  3. Good for the splitted panels for "current scene" and "project assets" :D

     

    I don't really understand your description here. Can you explain more?

    It's just about having the possibility to have the scenes of a project listed as node in the project panel as well just like a common asset: I think that if you double-click on an asset it will open the program associated to its file type (probably), so when you will double-click a "scene" asset it will open the selected scene as the current one (and will ask to you to save the current one if you made changes since it was opened/saved last time). Again, I don't know if it's already designed to work this way.

  4. I can't join G+ too here in Germany. Very strange. Would love to check it out.

    Is giving you a particular message? If you like send me your email address on a PM here and will try to send you an invite if you still haven't one.

  5. I don't remember if it is already planned to be in this way, so I write these suggestions here.

     

    About the "scene list", well there is nothing to say, the pipeline I would like to have is:

    1. create a "Project" in the editor, it will ask for the project folder where you have the assets, it loads the assets in the asset list
    2. create a "Scene" in the project, drag&drop the models and save it somewhere in the project folder
    3. Create another scene in the project, drag&drop the models in the scene, save the scene in the project folder
    4. ...etc

    the scenes could be listed on another tab besides the asset list.

     

    Another thing I would find useful is the editor to have two different panels:

    • Scene: here you have a list of all the objects of the current scene, you can double click on a node to go directly to it in the scene viewer
    • Project: here is the list of all the assets available in the project folder and you will drag the assets from here and drop into the current scene (this panel could be more splitted in two to have both the above scene list and the asset list)

     

    The main reason is why I find very annoying to scroll up/down the list of assets (that in a game could be very huge) to find the one model I used in the current scene and most of time I find annoying to navigate the entire scene to find what I was looking for. Also in this way you will know exactly and quickly what the scene contains, without the need to scroll the asset list and find a "+" on the side of an asset node.

  6. 300% of g+ are girls and only 60% are men.

    Do you really know 300% of G+ world wide in real life? Amazing that you know more G+ people than G+ has :rolleyes:

  7. I don't know what really stands for "derailing" in your posts, I think you're probably a good programmer and helped a lot this community (probably even the engine), even if I often don't tollerate your arrogance when you try to convince us that what you personally think is correct and exact (last but not least your own [and only YOUR and few others, yes some thousand people is FEW] impressions and illogic pessimism about the languages you don't use, e.g. .NET and almost all by Microsoft, may be except Kinect :)).

     

    PS: of course I'm not the one who "whine" for you or anyone else, since I do what I want besides what the others do or think :)

  8. Yeah I am with Mika, G+ rocks, and I'm using only it instead of FB from their first days, here I am: http://gplus.to/fcrocetti (send me a private message there [addressing only myself to the message] to let me know it's you cause I don't follow everyone that adds me if I don't really know him/her) <_<

  9. I'm ever happy to come here and always find Lumooja's own point of view about whatsoever language he use at that very moment with his own tests and his own conclusions, at least I find here a way to smile... you should be on one of the picture on 9gag.com :)

  10. But, I think what most programmers don't understand is that they shouldn't be so cocky to think that they're "God Of Programming" and that there is ever a little chance that someone else has a cool idea to improve your own work.

     

    Like frednaar, I find Mono much better than every custom script editor you could build yourself for LE, because it supports very many different language, it's cross-platform and YES even scripting languages like Javascript or LUA can be coded there, please read here before judging. You could use Mono for LE to have one only IDE to program in LUA, C# and even C++ (this one only for Windows platform it seems).

     

    You guys should do at least a little search before being so sure of what you think, or at least argue your thoughts.

  11. Hi Steve, nice to see the "zoo" growing, I noticed you added 4 new animals from the time we discussed a couple of days ago, may be I'll try to get an idea on a game to use them :D

  12. The future is looking very bright for Debian, ARM and nVIdia, because all fake Linux, Microsoft, Mac, Intel, AMD and ATI will die due to their slow and overpriced Intel and AMD CPUs! :D

     

    AHAHAH ahahah aaa hhh .

    This is the only comment I can answer to your usual delirium :)

     

    PS: I would like to never listen to "high" or "low" prices for every new brand, because it is well stated and confirmed that new or old, free or paid, most of the devices are ever at same/similar price, every time and everywhere, see at Android, it is free and still all the devices that use it cost almost the same as iPhone/Win7... it's all marketing.

  13. For example, a lot of people have apparantly abandoned their C# LE projects. Now, with hobbyists this happens a lot anyway, regardless of the language. But how often has this happened because they ran into a fundamental problem and the only "solution" was to abandon ship and start over w/o C#?

    I abandoned mine only because they are very far from end and I want to continue them without being worry that tomorrow I must modify it, so I'm waiting for LE3 and doing something else where in the meanwhile. I hadn't experienced any performance issue with the same C++ and C# code, may be just very few FPS (almost less than 10 however, on a mobile graphic card) in favor of C++ but it was perfectably acceptable I think.

  14. I was never near to be a coordinator or similar, I put my experience on the table and offer my spare time to help the community (and the company if it's needed), I think there shouldn't be any discussion about HOW the API should be, that is if Josh really want to mantain absolutely the same syntax for both C and C# then the "official" wrapper must be done in the way he decides. Then if someone doesn't like its design then he can ever build its own helper, BUT I think it's needed an "official" wrapper and its coordinator/technician (even with more than one member eventually, since Josh seems to not be the right person to work on C# currently).

     

    The current LE.NET is build exactly like it is in the procedural C and I don't know of any open bugs reported, so I assume it works as intended. And someone already use it in the (bad) way of procedural programming or incapsulated in his own wrapper and nobody complains except the pure C#er, but I really don't care about if procedural way (and future LE3 C++ way) is ugly or beautiful, the point is that it must work :rolleyes:

  15. Personally, I see no problem on using a raw library (like LE.NET is already) and then design a good C# library on top of it (like Leadwerks.NET is already), but not only a strict cool C# OO wrapper but more something like Lumooja's Gamelib, that is a pre-built game helper package to sell on the store, like the FPS/RTS/RPG constructor kits available on Unity's Asset Store. I would be more interested in doing such packages.

     

    PS: of course as C# developer I find the raw getter/setter C++ method the worst ugly thing I can ever see. Up C# forever! :rolleyes:

×
×
  • Create New...