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ZioRed

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Posts posted by ZioRed

  1. 2) collision, unless some invisible walls physically stops us from moving further than the game allows (ie we can move our arms and put our weapon through a wall) that is going to fall short of immersive.

    You cannot, because Omni is only a keyboard simulator, that's why you can use it with any game which uses keyboard input. Unless you use their SDK to customize your game, of course.

     

    R.I.P. Scott, sorry about it.. Q_Q

  2. Omni campaign just started on Kickstarter!

     

    It's so cool but, let's do few calculations: Omni (pledge+international shipping=~680$+VAT21%=~823$) + Oculus Rift (350$ already sent and may be should add VAT21% when it will arrive to italian customs) = a blunder!

     

    Also from their FAQ in the campaign page, they're stating: [the full retail price] "will be significantly higher than the Kickstarter rewards", so I doubt we will see many Omni+Oculus around besides the KS backers.

     

    I'll probably end up with my Oculus Rift only for now, cannot wait for it to be finally delivered at my doorstep!

  3. @panz3r: there is nothing wrong in your request, and I agree that network should be in any nowadays engines, as well as a GUI system in example... but the fact that there isn't still (read Josh's post: we haven't attacked that area yet), does not imply that it will not be added at later stage since it was there on LE2 and hopefully LE3 has more features and not lesser than LE2, I think you have only to wait for it to be fully implemented and released (but I am with Rick on this topic, I'd prefer to better use RakNet than Enet).

     

    I actually wish Josh would integrate RakNet. They have a license where he could purchase it and wouldn't require us to purchase or follow their current license.

    From here it seems should cost about 103k $ (if I read correct: 50k for the first platform [say Windows] and 17.5k for each additional [Mac+iOS+Android]), that is definitely not peanuts... I remember that it took me few hours to integrate RakNet on LE2 (and I am not a C++ expert), so it should definitely be straight-forward to import it for an experienced C++ guy.

  4. When I start the New Project wizard to create a project, the Project Type list is empty so I cannot create any project:

     

    screenshot20130305alle2.png

     

     

    I tried to redownload and reinstall but no luck (it's installed in BOOTCAMP and I'm using it from Parallels Desktop as VM, going to try rebooting in BOOTCAMP).

     

    EDIT: even in bootcamp the list is still empty for me.

  5. Mac is working with the beta right now:

    http://www.leadwerks...etting-fun-now/

     

    Is it reasonable to expect a beta release (at least for LE2 customers) before the end of the current year? Since few months ago I switched to iMac platform (yes, sad but true I'm starting to love OSX at least as much as Windows that is turned off from that age, and 80% of my current jobs are for iOS and [very] little Android) I'm more excited to try something on this (to me) new platform besides the game engine I'm using at this very moment.

  6. Looks cool, I will give it a try as soon as I succeed to repossess my iPad from my daughter, she even sleeps with it in her hands... probably I'll need to buy new one for me :P

     

    btw I'm curious if is it built in pure ObjC on XCode or are you using an official engine.

  7. I am a Mac fan myself from a few time (I bought an iMac some months ago and now I work almost all the time on it, though I love Win7 and will have a PC for ever too), so I can say (from what I noticed) that the situation on the game side here on OSX is very desperate, I mean we are many gamers who are almost forced to switch to Bootcamp/Parallels to play games because there are very few AAA games. With iMac using Intel core and ATI cards (it seems that some Macbook Pro will have NVidia too) now OSX is perfectly able to be good for play games as well, if the game industry learn to use cross-platform technologies like OpenGL. Of course PC is still the most (and may be the best, for now) platform for gamers audience, but trust me that there are many folks here on OSX crying and definitely want to stop using Bootcamp/Parallels only to play a game and will be very happy to play on their favorite OS.

     

    By me, I will develop my own games for both platforms in the future (I just started a one-man company as game development studio, but for now I'm focusing on my customers' mobile games, both iOS and Android).

  8. It seems like a permission issue... if you try to download the zip file directly from the browser, do you see the login request? If you don't see the login dialog then probably there's something with the way you start the download in the code.

     

    I think most hosting companies use Apache also on Windows.

    As far as my experience you think wrong and I (luckily) never found a single Windows hosting with Apache, since someone chooses Windows usually for ASP/ASP.NET support (yes I know that there are modules for both them in Apache, but do you really think that who uses ASP/ASP.NET technology relies on an hybrid platform like Apache instead of its native IIS? I wouldn't...)

  9. I would rather buy a doll of Linus Torvalds :) Although he will never die!

    You have to wait that his OS will grow much more than the current 1-2% of share (no, Android doesn't count), it should reach at least Apple's 5-8% (worldwide speaking, not US only) :P

  10. Yeah for consistency I find static methods probably the best solution (like it is in LE.NET for LE2), because however I probably will write my own OOP classes for my works with Ctors and properties to replace the weird Create/Load and Get/Set methods :lol:

  11. thanks guys.

    is there also a possibility to hide the very annoying command prompt window?

    regards,

    I don't remember currently, but may be you can avoid the prompt using a Form application instead of Console application, though I think it isn't included a template for that but you can easily do that, just try to create a new Form application project, add the reference to LE.NET.dll (it is in the SDK folder) and put the example code in the Program.Start (I don't remember if it's the same as C#). As mentioned, I don't remember if it will avoid the console prompt, because it is created by the engine itself.

  12. Arteria3D is the best for Indie Game Developers, because they can do exactly what you want for your budget.

    And of course there is the Dexsoft competition, which keeps both their prices at customer friendly levels.

    Yeah same here, I like both Arteria3D and Dexsoft works and I ever buy from both what I need (well, I love my Arteria3D lifetime memberships) ;)

     

    And thanks, today I found the crusader there =)

  13. For "simple" and "fast" programming (if you're not a programmer) I would suggest C# (well may be also LUA but I like C# much more). I was making a MMORPG (that I had to put aside because of my very few spare time) and it was so fast that I decided to not switch to C++ because there wasn't enough FPS difference to make it worth.

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