Jump to content

ChrisMAN

Members
  • Posts

    174
  • Joined

  • Last visited

Posts posted by ChrisMAN

  1. Leadwerks gives you easy access to more advanced capability and is simple in design. The design seems to be a thin abstraction arround glsl and opengl. Learning opengl and glsl seem like better choices.

     

    I think much of the pain we feel is result of how pissy a forums is for source of knowledge. The search is also rubbish. I am mildly offended at the utter despare of knowledge transfer. The wiki was a good place for me to ramp up but it is not updated. If Leadwerks 3 is good and works well for me I will seriously consider making a new wiki like site that is immune to spammers/hacking and not reliant on a database that can operate on free commodity infrastructure.

    • Upvote 1
  2. Does this mean I will be able to produce a binary MAC OS X version of my game while developing my game on Windows platforms ?

     

    I would like to say impossible :

    Caus for IOS developping, you can make the game mobile under windows in your 3D game editor , but you need an Apple machine to create the runtime.

    Or perhaps i've missed something ?

     

    There are some proceedures for cross compiling to mac. It probably involves getting llvm to work on windows.

  3. Tables:

    mytable = {}

    mytable.health=100

    mytable.mode=3

     

    It's dynamically typed so it's very flexible and quick to work with. The debugger in Leadwerks 3 makes Lua a real viable option now.

     

    I prefer prototypical inheritance and duck typing over classical inheritance generally which lua is quite strong with. Both lua and javascript are direct decedents of Self descends from Smalltalk. When I first started on leadwerks I hated the aesthetic of lua. I even use multiple return values now *facepalm. Yea how the might hath fallen. It still grossly lacks a standard library.

    • Upvote 1
  4. Rumors have been circling them for a while, i couldn't get a feel for whether they would pack up and quit or try to still do something after they declared bankruptcy some months ago.

     

    It looks like they opted to pay the shareholders what they could.

  5. I tested with winsock that TCP is generally faster than UDP over long distances. I think RakNet supports also TCP, or you can just use winsock, it's cross-platform has all the things built-in for reliable and fast networking. RakNet is essentially just trying to make UDP more reliable, but it's still slower than raw TCP.

     

    I always thought tcp was slower because it has to handshake?

×
×
  • Create New...