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Blog Comments posted by ChrisMAN
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I would listen to this over most of what i have recieved from the humble bundles. A nice touch.
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That code is expressive... its like.. you care.
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I hate osx but at least it has a real terminal and you can get binaries for it. Microsofts failure to ship a package manager for their pos toolchain is unforgivable. I would love to program in leadwerks in linux. Everything just works in a *nix operating system because its automatable and conventional. I am so sick of windows and their total disregard to talented developers. I am linked this before but it is simple truth.
http://www.hanselman...AlphaGeeks.aspx
It is also worth noting that open source will simply devour everything in time where it makes sense.
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Reminds me of when i owned my own company. /jealous someday i will once more.
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I would usually recommend a good ebook to listen while coding since it kills the part of your brain that tries to think, but doing documentation is a good candidate for some angsty rock.
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I like it! However, I'd love to have one more option. Once I've sent my friends the program and I work on the game for a few more days and want to send them my changes, I send them just the new assets and the exe. I don't need to send them all the other ones I've already sent. What would be really nice is to be able to zip files added/modified since a given date. Obviously, I have no problem doing this manually but just a thought.
PhysicsFS is really good at this but it isn't cross platform yet just mac, linux, pc
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Here is a list of cuss words to help you on your journey.
http://www.noswearing.com/dictionary
I recommend all of them.
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Some guy left a comment on that stackoverflow link
The reason is probably that you're trying to read from the screen after the content has been presented using[context presentRenderbuffer:GL_RENDERBUFFER];. Unless you set the layer to use retained backing, as you do above, you're not guaranteed to have this content stick around after it has been presented. It appears that iOS 6.0 is more aggressive in removing this content after it is no longer needed. The above will result in a performance hit, so you might be better off performing a glFinish() operation and capturing the screen after that, then presenting the render buffer. -
I wish i could help better... The googles does mention wierdness...
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Leadwerks 3 begins closed beta test
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I am jazzed. Do'n the friday dance one day early.
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I like the tutorial from cgmasters
http://www.cgmasters.net/free-tutorials/polygon-hair-modeling/
The Art and Viability of Independent Development
in BLaBZ Blog
A blog by BLaBZ in General
Posted
I am pretty sure masses are just following memetic desire. I am not trying to make a billion dollars, just enough to sustain a decent lifestyle. I am prescribing to what Seth Godin refers to as tribes.