What’s new to DA
Gavin character now animates in game.
Introduction of AI.
Scene interactions with inventory items.
Various scene and interior models as well as a few weapon models.
A Simple crafting system (combining items to make new items or tool on item).
Visiting the documentation again.
Where is it all headed?
Our main goals at the moment are to go back to documentation and clearly define all aspects of the game and what we require to get the prototype out. We noticed that there are too many grey areas in our ideas and think we need a very clear definition of the features this game will have as this is an ambitious project and we want no surprises.
Our second goal is to put together a working prototype for you to download and hopefully get your valuable feedback. Initially we put together a list of requirements needed for this to happen however, we both think it needs more content and things to do in game before we let you have a shot.
Thanks for reading!
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