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omid3098

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Posts posted by omid3098

  1. basically I'm totally agree with original post. and will appreciate this kind of plugins/tools or what ever!

    usually artists needs more easy ways to transfer their models to engine but they can't do much with that as they can't code much! in the other side programmers just use these softwares (like blender) for creating some simple models to fill up their needs, and usually they don't challenge much with modeling softwares. so these Ideas will hang in artists head. (in some cases forever!)

     

    Long time before I was thinking on how to render with leadwerks engine in realtime 3dmax viewport. (which never became true!)

    the Idea was based on deference between environment modeling and level design with other parts of game creating.

    It would be amazing if what you are modeling/texturing in 3dmax was the final game engine view. and in the other hand to use max/maya/XSI/Blender as engine editor. (I know that is dreamy)

    how ever now it's possible to model in a good realtime view such as engine quality, but it's not what you get.

     

    post-50-036550100 1284111105_thumb.jpg

     

    if there were any collaborations to work on something like this for max or even blender, I can take a part with 5 hours per week.

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