DaDonik
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Blog Comments posted by DaDonik
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Why are you posting photos michael?!? I thought the gallery was for screenshots...^^
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Sounds Great! (and expensive )
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Thanks for your time!
This looks really easy to do
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Well doesn't it mean there is some progress?
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Now i'm stuck, waiting for this awesome update...
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Pure3D launches realtime division
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Looks like i need to buy this
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When you want to save yourself some headaches, you should start learning the language that will be taught at that academy. I'm sure it will be one of the following: C/C++, Ada or Java
In case you are serious about game programming, there is no way around C/C++. At least that is
what my professor said
My advice is:
Start with C and a classical little black DOS window. That way you can learn procedural programming
at the lowest possible level. After that you start using C++ and learn OOP. It's not that hard, but you'll need patience (and a profound understanding of procedural programming )
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Sounds very promising
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Lua is very nice to get a different properties editor for every entity.
For the rest i will still take C++ and retrieve the keys from the .sbx.
Some sample LE3 code
in Development Blog
A blog by Josh in General
Posted
Since try/catch can't be done in all languages, there should be an advanced version of the LE2 engine logfile. One that writes all information instantly to the logfile, no matter what errors occurs.
(Is not the case in LE2)
And what about an error callback. You could predefine a bunch of errorcodes and the user gets an callback method called, when an error occurs. The method gets the errorcode as a parameter and we could react to a "MeshNotFound" error for example. Would only work if those errors don't kill the engine, though. But it could work in all languages i think.
Like most people here i have no problem with -> at all.