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AggrorJorn

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Everything posted by AggrorJorn

  1. Thanks for the help but unfortunatly removing the bump causes the same problems. Removing every texture and the mat shows a correct shape of the model. Problem is somewhere in the texture, matt or shader. What did you do to solve this issue, besides remodeling and texturing. I'm trying the same textures and mat files on different object, but that all seems to work. I think I'll start over with the model. Maybe there is just something wrong in my model.
  2. I thought that that was the problem. But the black color turn with the camera. When it does that, the previous black parts are then fully textured.
  3. I've seen this problem before on the forum but I can't find it back. I have a boiler which has a texture apllied to it. (See image). The 'rings' on the boiler turn partially black. If I rotate around the boiler, the black color folows. Also a part of the box on front of the boiler has this problem. I tried exporting again with another texture, but the results are the same. The texture I use is 512-512, DXT5 with mipmapping. I use the following .mat. texture0="abstract::boiler large copper.dds" texture1="abstract::boiler large copper_N.dds" blend=0 depthmask=1 zsort=1 overlay=1 cullface=1 shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader="abstract::mesh_shadow.vert"
  4. My first 'game' I tried to make with the engine was a ball game. Something like Marble blast. http://visualknights.com/ball/ball-game.rar But I never really finished it since I was more interested in a story drive First Person Shooter/puzzeler. This style can be found in games like Penumbra.
  5. Thanks for your reply. I'm glad that it helps you out. It is one of the reasons I made this User guide. The community helped me a lot over the past few months and I thought that I should give something back to the community. Ofcourse it was also a good way to learn. For example: I always clicked on V-sync because I thought that this would improve the scene. I didn't really know what it meant. But know that I did some researching I know wat it means. I changed my signature because of that.
  6. I think that a lot of people don't know about the resources and tutorials in the Pages section. It might be better to give it a different name. In the Leadwerks main website it is called 'Resources'.
  7. I like the new skin for the website already, so good job. see this topic: http://leadwerks.com/werkspace/index.php?/topic/1196-rename-pages-to-tutorials/ I noticed the following/; when you are in the homepage and you click on products--> Leadwerks engine, you go here http://www.leadwerks.com/engine_index.html. If you go over community, you can see that the menu 'resources' is twice displayed. I doubt if many people will notice it, but now you know it.
  8. I made you a playerstart. http://leadwerks.com/werkspace/index.php?app=downloads&showfile=108
  9. File Name: PlayerStart File Submitter: Aggror File Submitted: 14 Feb 2010 File Updated: 14 Feb 2010 File Category: Lua Scripts Place this PlayerStart folder anywhere in your models folder. Go to your FPScontroller.lua After the following lines: --Create a player controller controller=CreateController(1.8,1.45,0.25,45) controller:SetCollisionType(COLLISION_CHARACTER,0) controller:SetPositionf(0,3,0,0) controller:SetMass(10) add this: playerStart = 1 Click here to download this file
  10. Thanks for the replies everyone! That is some good advice. Rick: I agree, you need to know a litlle bit of everything. YOu can't be master of everything but it pays of when you a little bit of each. Niosop: I enjoy programming thats for sure. Finding the logic, trying to work out the ideas that I have in my head and all. Sometimes it gets a little frustrating when even the smallest thing doesn't work after all those weeks of trying. Pixel Perfect: thanks Dadonik: The school I am going to is teaching .net all the way. C# and ASP.net. Although I would have prefered other languages I think it's a good start. Naughty Alien: Thanks for the advice. I don't know if downloading another language like Bmax is going to really help me, but I've already bought new books for my education where I have to wait for now. Hopefully these books are better for me to understand. I refuse to give up on this since it's intriguing me that I have a hard time learning it. it's fun the other hand but also frustrating.
  11. After 8 months since I purchased the Leadwerks Engine I'm still doubting about which direction to choose when it comes to game developing. At the moment I'm at a point where I can't choose whether I should focus more on moddeling, or if I should pay al my attention to scripting/coding. I'm doing a lot of these things at the same time without actually making some good progress. I never expected that I would learn how to programm by just messing around in the Leadwerks editor, but I have to admit that I expected to know a litlle bit more then that I do at the moment. I always thought that programming would be just a matter of time and lots of practice and since I'm on the waiting list for the programmers academy, I thought that I could take it easy. Unfortunately, due to delayed exams I missed my entrance into the programmers academy. I have to wait for another 8 months before I can go there. Sooo frustrating, because I'm someone who can learn well, as long as a teacher gives me an instruction. I have 2 books for C# (one cheap thing which is just sad, and a more expensive one from Microsoft), but I'm always stuck when I reach the OOP chapter (which is like after 70 pages.), but even when creating small programms I just get stuck. I've seen a lot of comments like 'If you want to learn to programm, don't expected to learn it when you are using Leadwerks' and 'Try to start with making some simple programs first, instead of making games'. Sometimes I wonder if programming is the thing for me to do and whether I'm making a good choice going to that programmers school. I don't think I lack the motivation, otherwise I would have quiet trying long a go, but perhaps programming just isn't my thing. In the mean time I'm wondering what I should do? Should I continue my struggeling with LUA? (C++ is certainly out of the question.. ) Or should I drop the programming for those 8 months and focus myself more in modeling, texturing and animating? To program or not to programm...It's the question that keeps me thinking. Don't get me wrong: the game development world is awesome and it has bin really motivating to see some stuff actually work. The community is awesome and some of the work I've seen is often just the thing I need to get the motivation flowing again. Some good advice or suggestions are welcome.
  12. Thanks for the sources . I can't get around learning how the unwrap, so its really time to start learning this properly. thanks for your help.
  13. Does the plane have a materail attached to it? otherwise you can't see it.
  14. So when the object has several textures attached to it and all the parts are attached together, then I need to ad a Unwrap UVW modifier (before I render to texture.)? If so I really need to do does tutorials again. Unwrapping is the toughest thing in 3ds Max in my opinion.
  15. Macklebee: I tried creating resolutions with 2048 but the result is the same.
  16. Thanks for replying Micheal Betke I have a model which consists out of multiple small models. Every single model has a texture applied to it and has uw mapping modifier attached to it. I attach all the model together, because I want only one texture. In the render to texture menu I use the diffuse color output for baked textures. I save the uv coordinates via the flattened uw that is apllied to the model. I remove the flatten modifier. Then I apply the new baked texture to the object I attach the modifier unwrap uvw. I load the uw coordinates so that the baked texture gets positioned right. The texture coordinates are right but the texture is realy bad afterwards. I made a video of how I do this. http://www.visualknights.com/baked/clock_controller.swf
  17. OK thanks, I'll have a go with animated textures.
  18. Does anybody have a good resource for baked texturing in 3ds Max? I know how to bake textures on an object. But everytime I apply the baked texture to the object, I see that there is a lot of texture quality loss. for example this pendulum clock.
  19. Sorry but I don't know how that would work. Do I have to think about a deforming mesh (which would complicate the situation) or are you suggesting an old style plane that is faced towards the camera with an animated texture?
  20. What would you otherwise suggest instead of using a particle?
  21. hmm I used it to ad a litlle motion to the the flame. The velocity is effective when you create the particle and says in which direction the particle goes. I don't think the vilocity is the problem, since the values are going only in the y direction. But even if I would remove the vilocity then the flame texture still has a random angle.
  22. yes. object.fire=CreateEmitter(25,100,Vec3(0,1,0),0,object.model) object.fire:SetPositionf(0.01,0.52,-0.01,0) object.fire:Paint(LoadMaterial('abstract::candleflame.mat'),0) object.fire:SetRadius(0.1,0.1) object.fire:SetColorf(0.2,0.2,0.2,1,1) object.fire:SetWaver(0) object.fire:SetVelocity(Vec3(0,0.5,0),Vec3(0,0.05,0)) object.fire:SetRotationSpeed(0) object.fire:SetArea(Vec3(0.05,0.05,0.05))
  23. Totally agree on that. But there is going to be an official documentation site for Leadwerks 2.3 soon. First of there is the Pages section which contains already some usefull information.
  24. I have this candle with a small flam particle attached to it. the particle itself is correct, but everytime I insert the candle in the scene. The flame is going into another direction. (see image). Is there some way to control the angle of a particle? (the rotation of the particle itself is set to 0)
  25. Depending on what kind of update is released I support the paid updates. $ 50,00 for 2.3 was a good thing in my opinion. I would not pay for small updates but the 2.3 editor is really worth it.
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