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diedir

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Everything posted by diedir

  1. hi afecelis from MG post : "*You will need to make sure you have wobbledot3.dds in the materials folder in your SDK folder. I found without it, using emitters in a scene will casue the app to crash on loading. I am not sure if 2.3 comes with this file and my download just missed it, or its not included. I took mine from a previous install. Simply place it in the root of the materials folder." look in older version of SDK
  2. Hi Marleys ghost, thanks a lot for your job, i have no time today trying this but i will try asap for sure !! exactly what i needed :thumbs up !!
  3. Hi thanks for script but for me three things happened: _ cube don't turn at all, is it suppose to ? _ light directionnal was in debug mode (cage drawn, need to write debuglight of ?) _ window never close, need closed the editor to exit (i need to put exit key here, i think)
  4. Yes Flexman you're right, i did it with 256 x 256 x 2 meters no pbm but not with 1 meter, i confirmed that. thank you both for helping! i'll give you good reputation if i can
  5. i tried without success although i snaped to grid, rotate on x, y or z axis my terrain (256 x 256 x 1 meter) don't fit with it moon road
  6. Hi all ! glad to be here and playing with 2.3 too i have some trouble though to make a road in my scene but have no trouble in the "train scene" strange behavior or bad practice from me ? here bad_road : http://www.postimage.org/image.php?v=gx1JosKA and the good one: http://www.postimage.org/image.php?v=Ts9U1Ui miss something obvious ?
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