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wailingmonkey

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Posts posted by wailingmonkey

  1. ...

    If you're using diffuse+normal then you could write a shader/material that takes 5 diffuse and 5 normal textures with

    16 variations on each and get 80 textures you could use on a single model.

    ...

     

    hmmm...normal-mapped facial wrinkles to go along with morph shapes (eventually)...<rubs hands together>

  2. Here's mine:

     

    Example of collision detection system and response to detection -- specifically for something like a combat game (melee).

     

     

    Ideally it would cover how to take a character combat scenario (for example, a sword fight) between player and NPC,

    break down how to best set up 'damage indicators' (parented hidden geometry? or direct access to bones?), then use

    the resultant information to respond in some fashion (probably que a specific animation in response to amount of damage).

     

     

    Doesn't have to be the above example, just looking for a fairly common situation in games that could be extrapolated out

    into other variations. (teach a man to fish, rather than serve him one) ;)

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