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Unter

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Everything posted by Unter

  1. I to paraphrase a question. In the Wiki there is a description of the API for C, C + +, BlitzMax, C #, Lua, Pascal. For example, Loads a body from a serialized physics shape file: LoadBody * C: TBody LoadBody (str path, TEntity parent = NULL) * C + +: o Body:: Body (const std:: string & path, const TEntity = 0) o virtual void Body:: Load (const std:: string & path, const TEntity = 0) * BlitzMax: LoadBody: TBody (path: String, parent: TEntity = Null) * C #: IntPtr LoadBody (string path, IntPtr parent) * Lua: LoadBody (path, parent) * Pascal: function LoadBody (name: PAnsiChar; parent: THandle = 0): THandle; But the description for Lua is available not everywhere. To write full game it is necessary to know description Lua for each function API a LE. Where can I find this information for Lua?
  2. Josh, a 'specification script' I had in mind all the functional engien.dll on the script. The question remains open.
  3. All the good days! I see a mutual misunderstanding. I created a topic for public work in progress. Yes, the realization of Josh's car is very well implemented arcade sports racing and racing as karmagedon. But maoya task to implement off-road vehicle, where you can see a realistic job suspension, driving feel the car to a lower gear. An example of a car that I want to get can be seen here. sorry did not work to put videoThis development of our team that should go to Russia at the end of this year. There is still a question, where you can read the full specification script? Very difficult to understand without knowing the full fozmozhnosti script. I apologize for dry exposition of thought, but now is really very little free time.
  4. All the good days. For a long time sitting and watching the development Leadwerks Engine and yet dared to make a prototype of the game. Since I'm an artist, you'll be using Lua as I can. He felt the script car came to the conclusion that for my problem, they realized too arcade. If I understand correctly now, the geometry of the wheels does not have physical properties and turning machines, the elasticity of tire-wheel, the elasticity of the springs are calculated physics of the car. In my case it is necessary that the machine turned on the direction of motion and acceleration of the wheels. Next, you will realize the tire pressure is responsible for the elasticity of the wheels and the third step of the elasticity of dumpers. Sorry for my bad English.
  5. I too consider that Lua it is possible to make anything you like. But if Lua it is integrated for users not the programmers that such things as HUD, the scenes manager and other base functions are characteristic for all games It is necessary to integrate in Lua, instead of to write them in the form of a script. I understand that Josh all it will not make one, but all I hope that such possibility will appear. I apologise for bad English, thanks.
  6. Unter

    FAQ LUA

    Yes analogy LoadScene. If I understand correctly, then the LUA is: scene=LoadScene("scenes\myscene.sbx") Ie *. sbx loaded as well as any other object?
  7. Unter

    FAQ LUA

    Whether through a script to load *. sbx scene? Thanks.
  8. Unter

    FAQ LUA

    I apologize for the naive questions, I understand that there is a wiki, but to me there is not all clear. If a man has the desire and time, please reply to some after them. How can I get information about the coordinates (position, rotation, scale) of the object in the scene? How they can be divided into three coordinate axes X, Y and Z.?
  9. Unter

    Lua work

    Hello, Josh. As an artist I do not programming-related interests will be whether the lesson on creating a full game in the script? That is a description of how to load created by locating in LE Editor, move from one card to another, how to transmit information to a GUI. Thank, Eugene.
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