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Posts posted by Vida Marcell
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24 minutes ago, khotan said:
Awesome ! Thank you Josh, take your time to finish cause we want a stable game engine and we wish you with your project that it ends well when it will be ready !
Exactly
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I swear Ultra will have a feature that can blow up your house or something, because Josh newer wants us to use it .
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Thanks for the explaniation! And yes i will use free software instead of substance.
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Actually i was thinking about that, but i think i will showcase some concept art and then ask da people to give money, so they can play later. Its better to work with professional software.
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So i'm not going to do something like that, but if someone uses a cracked houdini or substance software, how will they ever know if you made those compressed models and textures with that software?
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Thanks mate!
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My software's point is to make materials more clean. So i need to use an image processing library, anyone knows one?
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Yes, that was the problem. Josh, after looking deeply into Uak i can say that its very cool, and has a lot of a features, but it needs some work.
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Problem is solved!
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How can i fix this? I only want the roughness maker to Hide.
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this happens after pushing the "ambient" button. The software also crashes.
code:
auto removal_p = CreatePanel(0, gap, sz.x - 684, 162, delit_p, PANEL_GROUP); removal_p->SetText("Removal"); auto dir_m = CreateButton("Directional", 0, gap, 120, 30, removal_p, BUTTON_RADIO); dir_m->SetState(WIDGETSTATE_SELECTED); auto amb_m = CreateButton("Ambient", 100, gap, 120, 30, removal_p, BUTTON_RADIO);
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Substance designer asks for a Normal mp format, opengl or directx, wich one is supported by vulkan?
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So in my software i have 2 windows, i want to separate each window's code into multiple cpp files, to be more organized, but how? When i create a window in a other cpp file, the software doesnt even start
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Saving the images in my software takes a little bit of time to export, so i want to make a progress bar for it, but how? How should i tell the computer where a task currently is?
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I'm working on the output section of the mat editor. And i want to export only the selected texture maps, how can i limit the exports for the selected checkboxes?
I'm thinking something like this:
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I was thinking the same
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Excellent
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Thanks Josh!
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So i'm working on my photogrammetry material editor, i want to export the images loaded into my albedo, normal... panels when i push the "export" button, i cant figure out how to save them, but i think something like: albedo_panel->GetPixmap()->Save(path); (this doesnt work)
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Here is a Pre-Alpha, you can load images.
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I dont understand the "ListBox" widget (Quick help please)
in Programming
Posted
Thanks Josh, i know that, i read it, but i dont understand. How can the code know if i push the "lod 1" button? Can you give me a little example