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Posts posted by Vida Marcell
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41 minutes ago, aiaf said:
Short version when you need to allocate/access memory.
For the long story you need to read a couple of books and learn a bit how operating systems work.
Ok
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Hi everyone, someone can tell me why and when do you need pointers, please dont use programmer phrases.
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1 hour ago, source said:
I do do net understands what you mean. Can you erabolate?
I mean you have to understand the logic of programming and game development. But dont worry Ultraengine community helps a lot, helps your code work and so on.
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4 hours ago, source said:
so if i mae small application with few lines of code i need to ship entire gmae engine with it?
Dude, you will need to learn more about game and software development.
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16 minutes ago, aiaf said:
Guess any of that would do for intro.
What i recommend is to make sure it uses the Opengl 3 api , dont think is any point to learn opengl2 this days.
And then you can go for a book. like the Opengl Superbible ,
i think it always gets updated with the latest developments.
Allright, thanks
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Hi everyone, i finished my UAK ui, and now i have to implement 3d graphics to my project, i wanted to use Directx, but i changed my mind, because if i use DX the cross platform capability of UAK would gone, so i choosed OpenGl. Now the question is, wich course should i choose from below, i know that there are courses that are free, but i want to go with one of these:
Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering | Udemy
OpenGL + C++: Modern Graphics for Groundbreaking Games | Udemy
Learn Modern OpenGL Programming | Udemy
thanks for the answers!
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52 minutes ago, Josh said:
Yes. You just call window->GetHandle() to obtain the HWND and create your DX11 rendering context on that. I don't know the specifics of DX11 but it will work.
Allright, thanks!
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i want to learn DX11, and just making sure if i can use UAK with it
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i just downloaded the ,,wrong" version of visual studio, just making sure that nothing wrong is going to happen if i use the 2022 version
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Thanks Josh
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Hi, after i finished my user interface im going to build a 3d viewport/3d model viewer with opengl, where should i start?
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Thanks Josh, Thanks Roland ?
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Its not working
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#include "UltraEngine.h" using namespace UltraEngine; const int STATUSBARHEIGHT = 32; const int SIDEPANELWIDTH = 300; const int CONSOLEHEIGHT = 120; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 920, 680, displays[0]); //Create User Interface auto ui = CreateInterface(window); iVec2 sz = ui->root->ClientSize(); auto mainmenu = CreateMenu("", ui->root); mainmenu->SetColor(0, 1, 1); auto statusbar = CreatePanel(0, sz.y - STATUSBARHEIGHT, sz.x, STATUSBARHEIGHT, ui->root); statusbar->SetLayout(1, 1, 0, 1); statusbar->SetColor(0, 1, 0); auto mainpanel = CreatePanel(0, mainmenu->position.y + mainmenu->size.y, sz.x, sz.y - mainmenu->size.y - mainmenu->position.y - statusbar->size.y, ui->root); mainpanel->SetLayout(1, 1, 1, 1); sz = mainpanel->ClientSize(); mainpanel->SetColor(0, 0, 1); auto sidepanel = CreatePanel(sz.x - SIDEPANELWIDTH, 0, SIDEPANELWIDTH, sz.y, mainpanel); sidepanel->SetLayout(0, 1, 1, 1); sidepanel->SetColor(1, 0, 0); while (window->Closed() == false) { WaitEvent(); } return 0; }
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When you need pointers?
in Programming
Posted
Thanks!