Robert_d1968
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Posts posted by Robert_d1968
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Is it possible to load my 4.6 map into the Ultra Engine Application?
Thanks for any help that you can provide,
Robert
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In this section of code there is an Error...
while (!window->Closed())
{
iVec2 sz = subwindow->ClientSize(); "It states that this is not declared" What should it be declared as?
glViewport(0, 0, sz.x, sz.y);
glClearColor(0.15f, 0.15f, 0.15f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex3f(0, 0.5, 0);
glColor3f(0, 1, 0);
glVertex3f(0.5, -0.5, 0);
glColor3f(0, 0, 1);
glVertex3f(-0.5, -0.5, 0);
glEnd();SwapBuffers(hdc);
}Thanks for any help, Robert
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Where should the plugins be downloaded too?
Thanks,
Robert
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Is this for Ultra App Kit?
I would like to use this function in there if it is..
Thanks,
Robert
PS. I see it is in C++ language but it does not define what goes where.
IE. the fist box of code and the second box of code.
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Is there any source code for that OpenGL Example?
I would like to try that out.
Robert
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I do not know enough about C++ to help you with that problem, as of yet.
Robert
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I will write some types of plugins once i get used to C++. I have never made a plugin using C++.
I'm a XOjO programmer and I just don't like C++. But I will give it a shot this time around.
I program in assembly language, python and Basic.
But it will take a bit to get used to Visual C++.
Robert.
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thank you sir, That seemed to get it working for me...
Now all I have to do is figure out how to use the plugins... ?
Robert
PS is there a special place to ad them to Ultra Engine? Or do they get installed in the Visual C++ somplace?
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first error: Severity Code Description Project File Line Suppression State
Warning MSB8003 The WindowsSDKDir property is not defined. Some build tools may not be found. GUI Application C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets 501And a warning:
Severity Code Description Project File Line Suppression State
Warning MSB8003 The WindowsSDKDir property is not defined. Some build tools may not be found. GUI Application C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets 501Did i miss installing something?
Robert
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Hello there, Microsoft just updated my Visual Studio to:
Microsoft Visual Studio Community 2019
Version 16.9.1No debugging works or compile does not work, it has some errors in it like it is miss configured.
Shall I uninstall it and reinstall it? or will it works with that version of 16.9.1 ?
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I'm using App kit, but it seems the name is now: ULTRAENGINE.
It seems to be stuck in the C++ language and I can't change it. It states to select the language in the header at the top of the page, but It never shows up.
I also see no way to create a thing in this application... Where is a good place to start with it?
Thanks for your help,
Robert
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Hello there,
I have just purchased Ultra app kit. With that being said, where is the best place to find the documentation for this program?
I would like to start building an application with this software, but I see no way to get started using it.
Thanks for any help that you can provide.
Robert
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Okay, I have decided to make use of XOJO to create a program to load the map into a canvas control and draw it.
This will allow me to inspect it and to find any mistakes in it.
It looks to me as if the map is encoded in some type of ascii format. is this correct?
Robert
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I did find a a part for the wall being drawn at run time above the second sub enclosure about 30 feet into the air.
But It does not show up in the scene. it's like it's a ghost box or something...
How can I find this to delete it?
thanks for any help that you can provide,
Robert
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Hmmm, It won't let me access the file, says i'm using a new browser and it sends a code to an old email account, I have no access to.
Bummer
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okay I will zip and send the current map to this post.
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I'm a bit like what the heck now, I have attached the PushButton.lua script to the control panel and am using the slider script on the elevator.
I have the use output in the flow-graph editor going to the open input on the slider script for the elevator...
I would think this should work, but nope...
Is this the correct scripts to be using for this?
Robert
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okay, it seems to do this on all maps so this one should be the same.
Robert
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okay, I will give it a shot...
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I tried this in 4.7 and in 4.6, It would seem that the flowgraph editor is not working for me, I can wire it up but it never works.
This is something wrong with it...
I used steam to scan the leadwerks program, but nothing was found wrong.. I did uninstall 4.7 and went back to 4.6 did a re-install of that one, still does not work.
I tried deleting the the contents in the folders after the install, but still after installing it again, It does not work.
Is there something else that I'm missing to get this working again?
Thanks for any help,
Robert
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I did that in 4.6 also. But still have an issues somewhere and it does not seem to work right for me at all.
I will make a small test map and try it out in case my map has a problem.
Thanks, for your help,
Robert
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I have made a game that has a submarine and enclosure under the water. To get to it will require the use of an elevator, but I did make one and can't get it to work in 4.7.
Will this work in version 4.7?
Thanks for any help you can provide,
Robert
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Thank-you kind sir, I will be on this like ice on a hotplate..
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Around when will this be ready to purchase. I'm looking foward to it..
And thanks for your teams effort to get this out as soon as possible. I would really like to purchase soon as It becomes available.
Robert
ULTRAPP Kit
in General Discussion
Posted · Edited by Robert_d1968
a misspelled word to correct
I also tried out the OpenGL on two computers both computers were Alienware's None would display a thing in the box for the
Display to be drawn in.. On my alienware it has the gforce 880M video card, it works great with lead werks.
But I see, that Windows 10 seems to have problems with AMD graphics drivers and I did notice alot of AMD stuff in that program.
Robert