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Robert_d1968

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  1. Try as I might, The ulta app kit just opens the project file wich is useless for me. Robert
  2. I can't find ultra app kit on steam, I did purchase this from you site, but I can't find the license key on your site. Robert Lee Dunn
  3. Wow, very nice indeed. Robert
  4. Cool, I want to try the linux version out, I'm running on Ubuntu Linux right now, can't wait for it to come out. Although steam does not seem to run on this version. Robert
  5. Robert_d1968

    Present Hunt

    What software was this created in? Robert
  6. Robert_d1968

    Present Hunt

    A very nice game, indeed. nicely laid out and fun to hunt all of those presents down. Robert
  7. I'm going to switch to Linux, I just can't stand Windows any longer. Will the newer platforms run under linux? Robert
  8. So now, my programs name is Ultra App Kit instead of Ultra Engine. Are you merging them? Robert PS. is there any game made with this as of yet? If so I would like to see some source code as I learn faster from that.
  9. Robert_d1968

    Texture.IO

    Cool, I can't wait to get my hands on that... Robert
  10. Robert_d1968

    Texture.IO

    How do I get this Texture.IO Program? is it out already? Robert
  11. I did purchase that game through steam for my son...
  12. What is with Visual C++? there is no object oriented window in the program that I can find... I about ready to create libraries in XOJO to support my programming in Xojo it is object oriented programming in ever aspect of it. This way I can make cool games with it. Robert
  13. Thank you sir, I shall try that out. should do me some good. Robert
  14. Hey, thank you for that code it did draw the Triangle as it should. But I did not notice a difference with the buttons, I will check it again.. Robert
  15. when I place the code here: while (true) { auto err = glGetError(); if (err != 0) Print(err); //Check for events const Event ev = WaitEvent(); switch (ev.id) { case EVENT_WINDOWPAINT: if (ev.source == subwindow) { iVec2 sz = subwindow->ClientSize(); glViewport(0, 0, sz.x, sz.y); glClearColor(0.15f, 0.15f, 0.15f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIA
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