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Posts posted by SpiderPig
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Ah awesome! I had a little freak-out when it didn't compile, but that way sounds much better, thanks.
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Does CreateMeshCollider() not need a mesh as an argument any more? I may have missed something in one of the blogs...
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If you open the VS22 Installer the option to rollback is under the More tab. I think you can open the installer from within Visual Studio by going to Tools->Get Tools and Features.
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I was wondering if that were possible. I'll take a look at it.
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You've defiantly made some good progress these last few weeks. I think once we see our games take shape motivation levels go way up, at least for me anyway.
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I don't think there is an exact date but Josh has said it's moving along fast and I don't think there is much big stuff left to do on the editor.
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Cool skybox! Makes the game really pop now.
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Making good progress. Looking forward to giving it a go.
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Still not compiling in Release with 1.0.3 by the way. Not sure if you looked at this for that update.
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Ah okay, that makes sense. Thanks.
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I never really thought about it like that. I've just all ways used AppData for that purpose. Even so, I think PATH_APPDATA should return the correct path.
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enum UserPath { PATH_DESKTOP, PATH_DOCUMENTS, PATH_PROGRAMDATA, PATH_APPDATA = PATH_PROGRAMDATA };
I see PATH_APPDATA is currently defined as program data. Should it be? If yes... can we get a path to the Local or Roaming Appdata path for game saves?
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Looking good Yue.
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I re-call running into this same issue a while back... is there a RemoveComponent option?
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Did a fresh install of 1.0.2, created a new project, built in release and got the same error. VS2022 is up to date. v17.6.2?
Microsoft Visual Studio Community 2022
Version 17.6.2
VisualStudio.17.Release/17.6.2+33723.286
Microsoft .NET Framework
Version 4.8.04084Installed Version: Community
Visual C++ 2022 00482-90000-00000-AA189
Microsoft Visual C++ 2022 -
This is with a new project as well as my old ones and VS is up to date. I'll try a fresh install of Ultra.
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Wondering If you've had a chance to look at this yet? Been in Leadwerks for a bit and I'm keen to get back into Ultra!
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With VS22 I find I have to just restart the whole pc somtimes to get it too work. But most of the time a clean build or restart of the editor fixes it.
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I've seen similar issues. To start with they were mainly intellisense being stupid. I think it's getting better with each update though.
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15 hours ago, Josh said:
I've actually been thinking about adding a command that lets you change the orientation and/or gravity of the player controller. It won't come out until later this year, but I think there are some interesting things that can be done there.
Can't wait for this. 😁
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10 hours ago, Dreikblack said:
UPDATE: i fixed my problem with ui->root->SetColor(0.0f, 0.0f, 0.0f, 0.0f);
@Josh I wonder if the ui->root should be transparent by default?
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That did it
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CreateMeshCollider() with no arguments?
in Programming
Posted
Can AddFace() only take 3 vertices in the array?