Mr_SquarePeg
-
Posts
19 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by Mr_SquarePeg
-
-
This looks really good so far
-
Just now, JMichaelK said:
1. Nothing special. Should run fast on integrated graphics when I’m done with it.
2. Yes
3. I don’t think the size of the scene matters but it has a limited range around the camera.
Good to hear that nothing special will be required to run and it will run well in Virtual Reality.
I am on a MSI 570 8GB Video Card so hopefully it will be sufficient for this. -
Hey @JMichaelK Got a few questions about your Voxel ray tracing implementation -
1. What hardware is required to run this?
2. Does this work well in Virtual Reality?
3. Does this work well for large worlds? -
I shared this in the Quake modding discord server since you mentioned quake 3 mapping a few times. Hopefully it drives some more interest into turbo
- 1
- 1
-
On 6/1/2019 at 12:23 AM, Josh said:
I don't see any technical problems, it's just a matter of maintaining a lot of wrapper code, which is why an automated approach would be best.
I took a look at SWIG but could not immediately make heads or tails of it.
Why not make it a plugin for Turbo or would that not be feasible?
AI-powered Texture Generation in Ultra Engine
in Development Blog
A blog by Josh in General
Posted
Hey @JoshHave you seen Poly? They have both a free and paid service for AI textures