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Blog Comments posted by xtreampb
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there is as map has a top level entity. you then get the number of children from of that entity. Cant quite remember the commands but i remember something along those lines.
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load stuff with a loading screen. but just using std::thread::joint() was causing errors
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I will have min and max's of each type to be generated. Also enemy strengths will be directly proportional to that of the combined player's strength. I feel that the level should be able to be completed without the use healing, but healing will make it easier. Bonus's may be presented to players who complete arenas/gauntlet who don't use healing. Also ideas for self healing spells are being discussed so that the player can choose to not solely rely on the environment. This hasn't been confirmed yet though
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it isn't mac it is linux like ubuntu and mint and all those other flavor flaves.
What don't you like bandrewk
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Josh told me to use ubuntu 12.4. So that is what i'm going to start with. Right now i'm trying to install the .net 4.5 framework but i have to first install win installer 3.1 or higher and not being able to use the auto updater is kinda a pain.
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for the closing of you app and catching that, you can try in you app:loop() function to test for KeyDown(key.Key.Escape) or, if window:Closed()
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have you thought about getting access to the steam controller api and integrating that into the leadwerks API as an additional input like the mouse and keyboard already is.
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the software is done. I got a friend who owns an insurance business who is putting it in front of his clients. got a few good responses. trying to create the installers for it now.
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so with you having to build the nav-mesh in the editor/code does this remove dynamic navmeshes. Say a bridge breaks, would that update in the navmesh file or in game, or would i have to call "World::buildnavmesh" and if so, how long would this take?
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OUYA is probably what your looking more for rick. using your phone account as the managment account for purchasing games and content.
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I can see how that is possible. With that in mind my next question would be for games like boarderlands, do they use one net lib for windows and then a different one for osx and if they do, why wouldn't they write the server code to allow the different OS' to communicate. I guess that is just they way they designed it. They just threw OS X in as an afterthought. i've done some studying for network programming (using this as a reference). With this you are basically setting up your own networking code right above the kernal level (at least i think it is). I've been looking into steamworks and using their networking libraries for my game. I just need to look into if I use that just for match making, or can i use that to send data across the internet.
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Virtual Texture Terrain
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I think that josh is revolutionizing game engines.
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so excited that leadwerks may be on a 'console' allowing indie developers and hobbyist to make 'console' games. I just hope that leadwerks doesn't try to take on too many challenges before a full LE3 is developed and that the original LE2 community and backers don't get left behind.
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if it isn't too late i would love to get some experience with this. I'll embrace the LUA.
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I called it. I saw this happening back when LE3 was still in development wooo. Good job Josh i also do believe that linux has a good potential for game development due to the users that use the OS and playing games. I would support you but it comes down to a decision between supporting LE on Linux or paying for the models to make my game and push to win/mac. I'm trying to expand the game base that leadwerks has made
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i'm talking along the lines of in AAA games when you set the graphics quality, in game. Those sometimes require to restart the game.
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will there be options for us to select such as what render we want to use, or will it be automatically determined based on what we are 'publishing' for? Can we use in game graphics options to select wether or not shadows are on?
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community optimized code. awesomeness.
@canardian
can you post a quick example of what you mean by moving loop vars closer to loop to use registers.
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I don't think people will be satisfied with just having a command-based system, so a full GUI designer will come later.
is this going to be done through C++, lua, or both.
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LE3 on disk would make leadwerks OFFICIAL
One quick question. is there (G)UI building support ((g)ui classes) in LE3
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does this mean LE3 will be available to makes games for linux
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oh oh oh oh super secret special surprise. my guess is LINUX support.
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oohhhhh 'super secret special surprise'
wonder what makes it 'special'
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glad you know that. something similar to OSX and iOS how the .app is actually an organized folder with a os recognized extension with everything in a particular place.
Multi-threading woe's
in Arena
A blog by xtreampb in General
Posted
for what i was doing by populating the map with pivots wouldn't take long to load the map then as each entity is loaded update the loading screen.