ParaToxic
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Posts posted by ParaToxic
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Sure you have downloaded just the package from the first post?Because my first try was that when you don't make fullscreen it try to make a 1920*1080 window.I downloaded the package and everthing works fine with the window and fullscreen adjustments.
I don't know why but the LoadScene command in the C++ Leadwerks API loads the scene very slowly (my scene is loaded in the editor or in lua in 3-4 secs. and in C++ in about 10 secs).Maybe somebody can tell me why.
Maybe this exe helps
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....i forgot .I will upload the new package with the right files at my first post
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YES
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Ok this is strange.I made a few variables for width,height,fullscreen for settings in the console at the start.When I don't use fullscreen I become the same error like you said ( GLSL 1.2 isn't supported....)
Ok I found the error.In some cases the Graphics() function was callen twice.
Replace it with this exe
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Ok I try it but I can't upload the file because my single file upload size is 52.9 MB and that is to less.
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Here is my Initialize code (I called Graphics )
if(!Initialize(0)) ErrOut("Can't Initialize Engine!"); if(Fullscreen) Graphics(Width,Height,32); else Graphics(Width,Height); ConsoleAdd("Initialize Engine : OK"); engine_fw = CreateFramework(); ConsoleAdd("Initialize Framework : OK"); engine_fw_layer = GetFrameworkLayer(0); ConsoleAdd("Loaded Framework Layer : OK"); engine_fw_world = GetLayerWorld(engine_fw_layer); ConsoleAdd("Loaded Framework World : OK"); SetGlobalObject( "fw", engine_fw ); // Set Lua framework variable BP lua = GetLuaState(); lua_pushobject( lua, engine_fw ); lua_setglobal( lua, "fw" ); lua_pop( lua, 1 ); ConsoleAdd("Created Lua Framework Object : OK"); /////////////////STATES/////////////////// application_active = true; S_Introclass = new State_IntroClass(); S_Menuclass = new State_MenuClass(); S_Gameclass = new State_GameClass(); //////////////////////////////////////////
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OMG buy a ATI graphicscard joke
I going to check the error.I can't understand why it doesn't run on a Nvidia card.I going to upload some new material files and the oroginal shader.pak.
Can somebody send me his/her nvidia card ?
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Ok when I can load the models .. only in the mainthread ,it isn't very usefull ,because I wanted to load the ressources while the introscreen or the menu in a other thread.
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Hey I have an idea for a Resource Manager who loads the whole gameressources like models/textures... in a second thread.
It is right that when I load a model and load it a second time the engine doesn't load the model again but create a instance of the model.
So I load all ressources in a thread and now I need to hide all models/meshes.Can I use FreeEntity() for it ,or does this command ensures that the engine doesn't create instances of the model ?
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Hihi I agree your post.Just afraid about my FPS of a scene with some vegtation models......
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Try to use this DLL of FTGL : ftgl.dll
Have you add PFWGui.lib and opengl32.lib to the linkerlibryry?
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Ok the "100 times faster" was unreasonably but it think it is usefull to use ASM for stuff like vertex/matrix/vector calculation.Some functions in CPU "extras" like 3DNow! use that too.
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I had an idea a few minutes ago.When you are programming in C++ it is (I heard) 100 times slower than in the same in assembler.
So does it make sense to make a 3D engin in assembler (not all) ?
Imagine your application could render not 1 mio triangles at 60 FPS but with 600 or 6000 FPS ??!!
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Yes sry I see that the font at the left side isn't readable.I think the problem ist the vegetation renderer because when I have 10 HD tires in my empty scene ,it render's about 1mio polys with 110 FPS with all effects (no DOF and vsync)
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So I tested some scenes with some vegetationtypes and here is my result:
Palm from LE 2.2 (the best result)
FPS : 60
Poly : ~1.2 mio
Shadowpoly: ~2 mio
Spruce :
(camera a the bottom of the trees like when you walk through the scene)
FPS: 46 FPS
~1.3 mio Polys
shadowpolys : ~1.5 mio
(camera above the trees like when you fly over)
FPS: 55
Polys: ~1.2 mio
shadowposly: ~1.4 mio
Grass (the standartgrass)
FPS : 43 FPS
polys: ~1.0 mio
shadowpolys: ~1.4 mio
All vegetation renderings are with the viewdistance of 100 and the LOD of 50
I saw that the Batch rendertime is higher when I render the grass.What is that?
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I have a 1920*1080 Screen with LE Editor in maxwindow
~1700*900
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Hey I'am making a new Scene and have donwloaded the free Birch and grass models from Pure3D.When I disable all effects(shadows too) I have 80 FPS at 190k polys.I think this is a very low value.When I enable all effects I have 48-50 FPS .
What is wrong ?
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I haven't programmed in lua yet but I think you can make that with the SetGlobalObject command and set the ObjectTable as a Object and get it in C++
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The problem is that the FPS collaps when I have a lots of grass.I set the LOD to 4 and used billboards but it isn't realy better yet.
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Like I said I will buy some vegetation models in Pure3D and made the scene more detailed.I haven't spend so much time for the scene and the models
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I make it but first I have to buy something in the pure3D shop.Does anybody know how to choose the pay methode?When I'm at the shopping cart there stand that I have to choose a carrier....
Here : 1280x720.exe
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Have somebody an idea for a name?
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Just relax your eyes , move your head to the screen and move it slowly back.Don't look at a point ,no focus just relaxe.At a distace you will see a 3D picture.
Framewerk
in General Discussion
Posted
I love the leadwerks framework.You can manage all you objects by calling some easy commands.A realy usefull plugin would be some functions to load shaders for own post processing effects