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Posts posted by Rekindled Phoenix
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I didn't even see a reason for posting this, and honestly don't know how to take it seriously.
do not feed the trolls...
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By the way the controllers work, I didn't think it was possible to be affected by physics. You would just have to update the position, but still keep the relative velocities...
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Got it to work!
Actually I wanted to draw an image on the screen, as a GUI. I discovered after some tweaking that the texture is only rendered if it is a multiple of 2, like the creation of DDS texture files.
Is there a way to re size them within the DrawImage() command, or is that OpenGL only ?
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Thank you for the detailed response. Seems that my assumptions are correct in that the standalone script editor doesnt like add hook.
Should this be reported as a bug?
I will be able to test this further tonight. Thanks for your help macklebe
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Yes . Using the standalone Script Editor l want to be able to add a Fliphook. Seems i can only do this in the editor when overriding an object script. What gives?
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As the title says, is it possible to add a Flip Hook inside the Script Editor that is NOT in the Sandbox? If so, could you post sample code?
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welcome to the community!
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You've got to submit that last image as a banner! B)
I think Vetal meant for you to see those and add them yourself since he was having issues with the upload feature.
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Art content is beautiful, layout of the beginning level is nice.
Leaving shadows on makes the camera FREAK OUT, especially if I make the character move in any direction.
With the shadows off, smooth as can be with an average of 60FPS. I think there's something wrong...
QuadCore 2.81GHz
ATI Radeon HD 5700
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Hahaha that video with the army of walkers is awesome
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I've run into horrible issues with the current version and axis restraints, physics bodies in particular.
I either have to create several invisible walls that limit movement, or use a curve algorithm that adjusts the position every frame.
This is a must!
+1
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looks neat!
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If you are not a programmer already, but you want to learn a simple language, I would recommend VB.Net with Lua.
They are very similar and it will get you accustomed to the language syntax that C# uses with less hassle.
Plus, all of the .Net libraries (either unsupported or otherwise) can be used with C# if you wish to convert your program in the future.
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Solution: Paint.Net
LE3 material editor will automatically covert your standard textures. Until then use a convertor application.
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Although your suggestion is something that's definately needed, it does not relate to the unofficial .Net libraries as stated in OP. Under the "Support" dropdown menu option at the top of the age offers several tutorials under "Documentation"
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Maybe get the width of the AABB bounding box showing on-screen and adjust pixels appropriately?
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That is awesome!
Thank you for sharing Rick
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pick
in Programming
I've seen other applications call FlushMouse() before checking their mouse events.
Maybe giving that a try before checking your MouseHit()?
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Any suggestions for this mobile games 'contest' in Lua?
- Platformers ?
Should they be 2D? What would be the easiest way to lock a collection of objects to a particular axis?
- Flying Games ?
- Physics Puzzles ?
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You guys are making this wa y too complicated. There is a community member that has a water script which works just like the road nodes.
Search "river nodes" on this site or youtube (add "leadwerks" to search)
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I wanted to see how much interest there is in this sort of thing...
You can count my vote for the Mobile version of Leadwerks!
Using Detour to handle dynamic obstactles.
in Programming
Posted
It's sad that such a library can't handle dynamic environments or objects with different radii.
Makes me want to dive back into my pathing libraries just to help you guys...
MarleysGhost also has a decent library as well