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Rekindled Phoenix

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Posts posted by Rekindled Phoenix

  1. Got it to work!

     

    Actually I wanted to draw an image on the screen, as a GUI. I discovered after some tweaking that the texture is only rendered if it is a multiple of 2, like the creation of DDS texture files.

     

    Is there a way to re size them within the DrawImage() command, or is that OpenGL only ?

  2. Thank you for the detailed response. Seems that my assumptions are correct in that the standalone script editor doesnt like add hook.

     

    Should this be reported as a bug?

     

    I will be able to test this further tonight. Thanks for your help macklebe

  3. You've got to submit that last image as a banner! B)

     

    I think Vetal meant for you to see those and add them yourself since he was having issues with the upload feature.

  4. Art content is beautiful, layout of the beginning level is nice.

     

    Leaving shadows on makes the camera FREAK OUT, especially if I make the character move in any direction.

    With the shadows off, smooth as can be with an average of 60FPS. I think there's something wrong...

     

    QuadCore 2.81GHz

    ATI Radeon HD 5700

  5. If you are not a programmer already, but you want to learn a simple language, I would recommend VB.Net with Lua.

     

    They are very similar and it will get you accustomed to the language syntax that C# uses with less hassle.

    Plus, all of the .Net libraries (either unsupported or otherwise) can be used with C# if you wish to convert your program in the future.

  6. Although your suggestion is something that's definately needed, it does not relate to the unofficial .Net libraries as stated in OP. Under the "Support" dropdown menu option at the top of the age offers several tutorials under "Documentation"

  7. I've seen other applications call FlushMouse() before checking their mouse events.

     

    Maybe giving that a try before checking your MouseHit()?

  8. Any suggestions for this mobile games 'contest' in Lua?

     

    - Platformers ?

    Should they be 2D? What would be the easiest way to lock a collection of objects to a particular axis?

     

    - Flying Games ?

    - Physics Puzzles ?

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