Jump to content

Rekindled Phoenix

Members
  • Posts

    471
  • Joined

  • Last visited

Posts posted by Rekindled Phoenix

  1. index.php?app=downloads&module=display&section=screenshot&id=52

    File Name: Rock Set - Dirt

    File Submitter: Rekindled Phoenix

    File Submitted: 03 Jan 2010

    File Updated: 07 Jan 2010

    File Category: Models

    Triangles: 480 (80)

     

    Everyone needs ground cover!

     

    Comes with an additional low-poly for each size.

     

    Here is a simple rock set using a dirt texture. Comments, additional requests, or suggestions PM me.

    This model set can be used in any Leadwerks built game, Indie and Commercial.

     

    Click here to download this file

  2. hehe. I'll think about it. Caves are always fun, especially if they are modular like the TES Construction Set.

     

    BTW is there a way to change the MAT file that the GMF is associated with? It seems to be a key in the file itself, not just based on the modelname

     

    Nevermind, found it. Blender's export defaults to the UV texture as the MAT filename.

  3. I think 2.28 and 2.3 handle spec differently. I can't say for sure as I don't have anything < 2.3 but someone else mentioned it in another forum.

     

    2.28 Handles specular using the Alpha channel of the Normal Map DDS. As far as I know...

  4. Hi RP, well for my taste, way too "shiney" .. I simply changed the .mat to:

     

    texture0="abstract::rockset-dirt-smallDIF.dds"
    texture1="abstract::rockset-dirt-smallNOR.dds"
    shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap.frag"

     

    Which for me was a 100% improvement. Again its all down to taste.

     

    In the Model Viewer and Sandbox [2.28], specular lighting isn't being displayed as expected... or at all. Is there something you can recommend that might fix this?

  5. Modeling simple objects, unwrapping them and applying textures, creating normal maps are all cake.

     

    Making the model look good in Leadwerks (with the right MAT file settings) seems to be difficult for me. Please tell me what I should modify to make this rock look better.

     

    Here is a RAR file with all files for this very simple rock.

    Rock Files

     

    Does the alpha layer in the normal map need alteration?

    What adjustments would you make to the MAT file?

  6. I currently have LE 2.28 (recently updated) and added this code into my solution:

     

    VB.net

    Framework.Effects.Water = True
    Framework.Effects.Parameters.Water.Height = 2.0F

     

    And I get this error:Unable to find an entry point named 'SetWater' in DLL 'Engine.dll'

     

    Once I comment the Graphics Framework code, the app runs successfully. I know from this error that the Engine.dll is accessible to the app, and for some reason it can't find the method within the C# Header API. Others don't seem to have this problem, any suggestions?

  7. Mesh mesh = (Mesh)new Entity(Core.CreateMesh(Entity.NullPointer));

    Sorry, I don't know the VB equivalent to this.

     

    Thanks! I didn't think that Casting the object would actually work, but I forgot they all inherit the Entity class... and thus never gave it a try.

     

    I use this to convert all my code to C# and back for use on the forums.

    CSharp to VB / VB to CSharp

     

    VB equivilant

    (I inserted a zero because the method takes an IntPtr):

    Dim mesh As Mesh = DirectCast(New Entity(Core.CreateMesh(0)), Mesh)

  8. I'm creating a mesh from scratch and wondering why the default empty Constructor is not accessible.

     

    Here are the available constructors:

    Protected Sub New()
    Private Sub New(ByVal entity As IntPtr)

     

    Why are they not accessible?

    If this is done on purpose, what is the best method for creating a new mesh using the header library? I can't seem to create one from scratch.

  9. Hi Lazlo, great work on this .net wrapper.

     

    I'm using it with vb.net, and custom buffer, with Tao OpenGl Framewerk.

     

    So far, i can only change background color with "CameraClearColor(cam, c)".

     

    Can't seem to get anything rendering yet, probably something i'm doing wrong. :(

     

    You should post a separate thread with source of your app so we can debug the error.

×
×
  • Create New...