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flachdrache

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Posts posted by flachdrache

  1. AAA is a money term - it kind of defines "how good" the developers liquidity is and imho contrasting forces ... it basically is what "its done when its done" meant. Here is your AAA indie title and [oh wonders] from people which do have strong professional background.

     

    ... now go buy and play the damn game. rolleyes.gif

  2. ... just sounds kind of skewed

     

    I "used" linux 20 years ago with the first appearance of "rpm" by red hat (afaik) - its more like i "tried" however, since there was no easy install but more like a bunch of suggestive, might-be-possible ways. There is a good bunch of very useful software ... but all an all ... "elbowroom" ?! I do understand that, hence peoples linux is my windows2k - an reliable OS - but that is no more (and another story).

     

    However, i dont get quit why supporting the vista/win8 - its good tradition to release an OS and a "enhanced user version" closely after ... windowsME, media center edition, vista, win8. If people expect no tension they might be wrong by design.

     

    edit : whoops - ".rpm" is from 1997

    edit2 : you can try and figure out where it crashes openGL.

  3. I was short on time and on my mobile ... since there is so much info out there i guess you don't get what i mean.

     

    Its not "fresh design and ideas" ...

    its an form of art - initially from very talented programmers/game designers which "simply" code a remake of some famous game.

     

    I miss your capability to be aware of other peoples point-of-view - work on your background knowledge and stop being just a sheep.

    Makes your posts less painful to read too (in case that's not your sole intention).

     

    hf

    • Upvote 1
  4. ... newsflash about my achievements and all the damage I have done on my smartphone, with the option to share it.

    ... claymore's and goldcoin's - obviously. wink.png

     

    edit :

    since videogames there was a list of best players - these can only be viewed by people playing the game - this does make no sense anymore, cause you want people joining the game - hence notify possible customers how much they not succeed.

     

    edit2 :

    hmmm, makes perfect sense, since videogames had possible customers passing by.

  5. Hmm - building games was mostly always about the art of faking :D ... in le2 I would use "shadow-decals". Like render shadows from the tree and place these as decals to its roots taking light direction into account. This tech has been used in many ways AFAIK.

     

    That being stayed - does le3 support "light styles". You know switching between two light maps?

    Pulse, flicker, wave etc. for indoor lightning strikes and such alike.

  6. Well in computergames, keys open doors. The option to 'hack' doors wasn't just invented because running for the next key card became boring - 'hacking' is an additional skill. There is always room to strife. Compare 'Dantes inferno' - the c64 version vs. the 360 version ... basically the same game [which is great] however system capability does the trick there. So, its not just about a more modern version but about what a platform can do (input etc.) too.

  7. ... take jump-run, maze or tower-defense games - all pretty old concepts. With "functionality" I meant such concepts - the form might just strive from the 'first' appearance of these concepts. In terms of a tower-defense, Imagine you staying on a beach looking straight down to your feet ... unfortunately the beach has a crab issue, sneaking towards you. At first one might just slightly wave the camera after first crabs managed to break through till the game is lost or a next stage is reached.

     

    There might be a lot of options for effects, animals etc. - the penalty would be the camera moving around ... see also "head over heels" there should be a free version on the net.

     

    hth

  8. Hmmm, design is somewhat 'form & functionality' ... if you watch you tubes from design gurus its additional simply problem solving towards pleasure and punishment - the human body works that way so it seams to be a logic thing to adhere. However, making things too difficult and the punishment too severe will just annoy the majority of players.

     

    My inspiration is mostly the dark and hideous place called childhood e.g.

    Friday the 13th - a new beginning and a Commodore plus 4 game called 'Treasure Island' ...

    but things might get to obsessive so, stick with f&f.

  9. ... i think that photo textures can do a lot, that iam a little jelly about the lightflares, that nature sux anyway and that character's (animation, cloth and skin shading) are lacking behind to 99%.

     

    did i won something ... if not i'll kill a kitten on your be_half.

  10. Hmmm, le2 renderer was state of the art ... now its just what a 3d engine should deliver and "all other" do. However, i think josh made his point clear that he rather build the foundation for a new kick-*** renderer instead of forever adding stuff on. The le2 ssao is still pretty good though.

  11. plus ...

     

    terrain model sets done quit some time ago :

     

    ss_image3.png

     

    inDoor "usable" items some time ago :

     

    ss_image5.png

     

    inGame "gui" setup & stuff - w.i.p. :

     

    ss_image4.png

     

    ... really ?! - i need to write freaking html to post images. cool.png

    ... congrats "future world" - from 'drag&drop' to 'open mini code window, write some stuff just to display an image'.

    ... ah, OK - automatism.

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