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TWahl

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Everything posted by TWahl

  1. TWahl

    wip_floor_43_2

    © TWAHL 2022

  2. TWahl

    wip_floor_43

    © TWAHL 2022

  3. Hi all, Just want to post again because I have not in a long time. I am still here, still working on this project here and there although definitely not as much as I would like. I started a new job a little while ago and I had to take time to get things going there. But I plan to pick things back up very shortly. Again just want to let people know that I have not forgotten - hope everybody is still doing well. Also really like some of the most recent ultra engine blog updates, the new lighting capabilities look great! Have a happy new year TWahl
  4. Some more pipe meshes I finished today. I tried modeling a high poly "cap" mesh for my other set but the topology came out all messed up, so I decided to scrap it. Going to focus on using trims/texture modeling for now since I will need to brush up on my subdivision/turbosmooth modeling workflow. I'm going to try and make some of those fence barriers next. I always like how those look in scifi environments.
  5. TWahl

    pipe_1_render_wip

    The bend modifier can be tricky at times. I actually had a little bit of trouble with it for a few minutes on these pipes. It helps to make sure that the XForm is reset and also to pay attention to where the object's pivot point is placed. I had to experiment a little bit to make sure things were working properly.
  6. I went ahead and made a texture in substance painter. Happy with the result, will definitely be making more... Normal map is a little messed up because I am tired and forgot to check the right box on export, but it still looks cool regardless. Pipes are on a 100x100cm grid.
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