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FireAndIce22

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Everything posted by FireAndIce22

  1. Anyone know why animations are dependent upon material? Shouldn't animations be tied to the model itself and be independent of the texture?
  2. I am using vegetation to generate a lot of trees, and I have noticed when collision is turned on for them, the framerate drops significantly (about 60 to 20 FPS), but only when actually colliding with a tree (like walking into one). It continues to stay low until I stop colliding with the tree. I'm assuming this is a bug and isn't just a limitation of the engine, since it should only processing one collision. There does seem to be some framerate drop when colliding with other objects in the world as well, so it may have to do with how much vegetation is being shown. It's strange that a single collision would drop the framerate from 60 to around 20 though.
  3. Hmm, still shows the same way for me. Ah, I see. Is this something that has to be fixed in an external modeling tool? EDIT: I think I fixed it! I used the Calculate Normals option in the Model Editor and they appear to look correct now. Thanks for all the help!
  4. Found this topic in the "Suggestion Box" section and added a comment to it: http://www.leadwerks.com/werkspace/topic/13872-editor-suggestion-vertex-face-edge-transforming/ I think we really need this feature, I'm hesitant to start using this engine to develop games without it, especially given the difficulties I've had using third party models from other programs.
  5. I think this is a must-have for the editor. It would greatly increase the value of the editor and almost remove the need for an external modelling program. This should be the top priority for new features in my opinion.
  6. Ah, that's disappointing. Is there somewhere to officially request this feature? Seems like it would greatly increase the value of the engine, and would even nearly remove the need for externally modelling tools.
  7. Awesome, that looks better, thanks! There are still some weird shadows on the leaves. Am I missing a setting or is this a problem with how the lighting affects the model? Thanks for the help.
  8. Is it possible edit individual vertices in the Leadwerks Editor? I know you could do this in 3D World Studio, and it seems like it should be a core feature. Without it, it isn't really possible to create complex models or shapes. If it's not possible now, is it planned for the near future? Thanks!
  9. Thanks for the response. Here is the tree texture settings I'm using: I assume the vegetation and the model should use the same settings, unless it's cached somewhere for the vegetation to use: I have noticed another issue that is unrelated but I might as well post it here. The tree model is unaffected by shadows: Is there something in particular that causes this? I've attached a .zip with the tree model and texture in various formats if anyone wants to try it for themselves. Thanks! t_palmtree1.zip
  10. I do have another problem now. The vegetation generated tree (left) and the normal model tree (right) look different. The vegetation tree has some semi-transparency (you can see the shading is darker where the red box is behind it), and it also has a more realistic shadow than the normal model. Any ideas what causes either of these issues? EDIT: Found that the shadow issue was because I had the wrong shadow shader set (needed to be "Leaves" instead of "Shadow"). Still trying to fix the transparency issue with the vegetation though.
  11. Whenever I try to use the Vegetation tool for one of the non-default models (pine or grass), only the billboards show up. It also appears that random models stretching to the sky show up in the background (you can see 3 in the screenshot provided). Example with barrels: Am I missing something?
  12. Is it possible to install into another folder other than the top level project folder? It clutters it up and requires going in and cleaning up the files manually. Maybe importing and installing into the selected asset folder instead would be more useful. Thanks!
  13. Hello, I just started using Leadwerks and I noticed that when clicking on a primitive object after loading a project (any of the samples, or my own), the material box shows as empty even though there is a material for the object. Is this a known issue? Screenshot:
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