tumira
-
Posts
146 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by tumira
-
-
Hi Wchris
I got error "attempt to index global 'watershader' (a nil value)" error on line 28 in water.lua
How can I fix this ?
***Woops. Copied to wrong folder.
-
@shadmar thank you !
Hopefully Josh can fix this for the official release 4.0
-
Anyway I just created and uploaded a simple map based from the FPS Template. Here are the links
https://dl.dropboxusercontent.com/u/65841566/GetKeyValuePrefab.zip
The original FPS template player prefab name is "fpsplayer" and not "FPSPlayer".
So I changed the codes to reflect this. Still same error occurs. Just jump over the platform to trigger it.
-
It shows this for prefab
Model -
For the non prefab it shows this (I just change the property values and click "OK" to confirmed as non prefab instance.)
Model - FPSPlayer
This should be a bug correct ?
-
Hi
Bought the engine and been doing some tutorials. Awesome stuff. While doing some tutorial I noticed some strange stuff.
Script.respawnPoint ="" --entity "Respawn Point"
function Script:Collision(entity, position, normal, speed)
if entity:GetKeyValue("name") == "FPSPlayer" then
spawnPos = self.respawnPoint:GetPosition()
entity:SetPosition(spawnPos)
end
end
The above code does not work on prefab ? If I change some property values, then the warning comes up telling me that this is not going to be an instanced prefab. If I clicked "OK" the above code will works otherwise it wont work. (I tested multiple times to confirm this)
I following tutorials from this guy. He is using version 3.1 and the same codes work on prefab (based from the video)
Also I think I notice someone else having the same problem here, I think..
I'm using the beta branch(4.0).
Thanks
-
Hi
Just bought Leadwerks. Still downloading....
Anyway can we sell items or assets at the store ? If so any tutorials to post at or upload to the store?
Thanks
Leadwerks 4.2 RC4 shadow bug on rocks as vegetation
in Leadwerks Engine Bug Reports
Posted
Windows 10 64Bit
1)Create new project (FPS template)
2)Open "08 Terrain.map"
3)Add Nature model pack dlc
4)On Terrain->Vegetation->Add "formation5.mdl" as the layer
5)Turn on shadows for the formation5
6)Paint on terrain
Some weird shadow artifact will happen. I noticed there is no shadow on the rocks when you are near it. It does not happen when I just drag the formation5.mdl into the scene manually (not as vegetation)
On Viewport
https://dl.dropboxusercontent.com/u/65841566/Leadwerks%204.2RC4%20bug%20when%20using%20rocks%20as%20vegetation.jpg
When playing the map
https://dl.dropboxusercontent.com/u/65841566/Leadwerks%204.2RC4%20bug%20when%20using%20rocks%20as%20vegetation%20part%202.jpg