franck22000
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Blog Comments posted by franck22000
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No problems Josh i am the first one to have enormous difficulties to predict the development time of my projects
Thanks for the answer.
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I would like to know if we can expect the beta i november or december to organize my project correctly :s
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Therefore, we may see a Leadwerks 3 beta with just basic graphics and a focus on gameplay features first
Very good new, cant wait to test anti-aliasing and this kind of thing with the graphic quality of LE3
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In my game project i am doing this kind of thing with all commands:
void BaseSoundEngine::PlaySoundSource (TSource Source) { PlaySource(Source); // LW command }
So when the command name or arguments are changed i just have to change this function
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Thanks for the answer Josh, i will need to rename commands but that was obvious, i feel better now
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Very nice article
I need a C interface for use with BlitzMaxAre you going to release some C headers for LE3 ? Im using only C leadwerks fonctions in my game code, and i want to swith my game on LE3 technology when it will be released and i hope that you are not going to change everything in a radical way
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nice work mate
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Thanks for the roadmap josh, and for keeping us informed on what's going on do you have any time estimation for the stage 1 of the roadmap ?
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Good news Josh
Do you think that a beta version will be out before christmas ?
Are you planning to release a PC version only of the engine at lower price than the multi-platform one ?
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Thanks to keep us informed, that's very important, i can smell the Global Illumination somewhere
I just hope that it will be possible without some hudge headache to convert a 2.3+ project to the new 3.0 engine.
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I wish you a good luck for the future Flexman
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Very nice Josh this will help some users
Is it going to be available in 2.32 update ?
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Hello Marleys, nice project, that's good to see some gameplay on the engine
Are you using recast for pathfinding ?
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Rrrrr i love it !
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That's sound nice Josh, dont forget to take a look at the decals please
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Time to save money for the next update.....
I see "in my magic glass ball" a 10x increase in price.
I hope that the price will stay low, this one of the greatest things of this engine
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Thanks for your answer Chris, im agree with you, i think that AI programming can be very insteresting and once recast will be in engine we will see a lot of things moving on the screen
I have a request for you, as i said in private message, it would be good if you were doing a special project to show a simple recast demo (moving a cube trought a path generated with recast for example) in LW engine in c++ a small visual c++ project would be excellent.
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Recast integration in the engine would be awesome
Nice work for the AI ! that's a good start !
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How to implement that in postfilter.frag ? do you have a code example ?
Textures in Leadwerks Engine 3
in Development Blog
A blog by Josh in General
Posted
I think that Josh said that it will not be free, But if you buy the beta you dont have to buy the final version and the beta will be at discounted price for existing LE developpers