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Angelwolf

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Everything posted by Angelwolf

  1. Will be entering, but darn, I was soooo looking forward to a Hoodie at last Josh, I never received my Tee... will I now never receive one?
  2. Is anyone experiencing problems downloading from the workshop? I can download any DLC I have purchased, but I cannot download anything directly from the browser (and this includes the Merc model which I paid for - but doesn't show as DLC, just a paid download). It looks as though it starts downloading, however the download bar just doesn't budge. Example:
  3. This is already in Leadwerks. It's called FPSGun.lua in the scripts directory of your project
  4. I'm having a play about with the SoldierAI script and trying to get it working with a model to fire a projectile. Model has an animation called 'Fire' Projectile Prefab is 'tracer.pfb' I've added a pivot named 'muzzle' to the model. When testing, as soon as the model shoots, the game crashes out with a 'Program has stopped responding' error. I've also tried renaming a limb in the model (via the scene) to muzzle and deleting the pivot, but the issue remains. What am I missing?
  5. That's a pretty good idea! I might try that out I'm clueless as to why it isn't working for me. Perhaps there's a setting in the forum somewhere I've fiddled with at some point in time.
  6. Having played a bunch of Quake lately, and as some of you may already know - I have a passion for classic 90's shooters, I decided to have a little play about and see if I could make anything Quake-esque. And I think I did! Having so much fun with this I think I'll actually try and make a decent project out of it. https://youtu.be/Ft5EjqPa5xw (Can't remember how to embed YouTube videos... could anyone remind me?)
  7. I believe he was saying that peoples' own insecurities are detrimental to their own selves and getting experience by trying things is the correct thing to do instead.
  8. Thanks Panther! I didn't know about the first link... the Project Saturn one has helped me out a number of times but this looks great too!
  9. Angelwolf

    House

    Hmm, I'm not sure. It's already kind of dark on mine but I've changed the global lighting down a squidge just in case! Edit: New screenie!
  10. Thank you for these, they do look a little intimidating though - but perhaps that's because I'm not too sure what I should have been looking for. I did try to look at the Leadwerks references but I didn't realise elseif was the correct syntax as opposed to else if. But I'll know for next time!
  11. There was no actual code at the time. I had tried a number of different ways of trying to achieve what I was looking for before I posted. But despite this, you managed to give me something that worked right off the bat (with a few minor little changes). From what I can tell, I was kind of close to working it out. Your code is a lot neater than mine, coding is definitely not a strong point of mine. I often know what I'm trying to do, but cannot quite seem to get it in the correct syntax.
  12. This also works brilliantly, thank you.
  13. It's psuedo, sorry, should have mentioned. I re-wrote the entire post and managed to omit that part!
  14. I'm wondering if anyone can tell me how to display the player health as a string as opposed to a number. In my game, I'd like to have 4 stages of health. Fine is between 75 and 100 health. Injured is between 50 and 74 health. Caution is between 25 and 49 health. Critical is between 1 and 24 health. For this I'm considering the following code which I am adding into the FPSplayer script: if self.health >1 and <24 then hudText = "Critical" else if self.health >25 and <49 then hudtext = "Caution" else if self.health >50 and <74 then hudText = "Injured" else if self.health >74 and <100 then hudText = "Fine" end end end end local x = 0 local y = context:GetHeight() - fontHeight context:DrawText(hudText, x, y) I know I'm doing something wrong, and I'm sure there's probably a better way of doing this. But could anyone please help?
  15. Angelwolf

    House

    I've made a small video of what I have so far. Feel free to check it out! https://www.youtube.com/embed/kis1PnBCnEU
  16. Angelwolf

    House

    Thanks guys! That means a lot to me. I think my next step will be to add some connecting corridors and rooms. Not necessarily fleshed out, but there. After that I'm thinking... interface!
  17. At the risk of de-railing, I loved the gallery too. Yeah, sometimes it was filled with landscape screenshots, but occasionally there'd be an image there I'd want to click on because it was interesting and inspiring.
  18. I'll be honest - I like the Leadwerks Game Launcher - at least the older one which seemed to work okay. I'm in agreement with jen about charging for it, though. The games are often prototypes or tests and I think users might be a little upset if they spent money to use it. At the same time I can see why it could be seen as, well, not worthwhile. I'd be very happy with any outcome so long as there's a place we can easily publish our games to (ideally from within Leadwerks - to whichever portal!) with perhaps a little database or gallery of published games.
  19. Thank you again, Christian, that's exactly what I was looking for!
  20. Angelwolf

    House

    It's been a long time. I mentioned in another thread that I haven't used LE for quite some time. My laptop died and I've not managed to get my files back from the HDD so I have started over on this project using new techniques and skills I have learned from competitions since, as well as using some of the new features added to the engine. It's now all being handled within a single world so far as per advice from many moons ago! New WIPs(es?!):
  21. Is there a way in which I can still make some textures have a matt effect, as opposed to the sleek shine provided by the SSR shader and environment probe?
  22. Thank you so much! It was the SSR shader that was missing! Of course, I needed to drag it from the asset tab! Doh! Thanks for the fast answers - I can get underway again. Funny how after a while without using the system, you seem to remember the more complex bits but forget the simple ones.
  23. I'm not sure quite what's happened here. I can no longer texture a single surface. If I click on the 'Select Face' button, then choose my surface, there is no option to change the texture under the 'Scene' tab on the right. If I use the 'Select Object' button, I can texture the entire object. Any ideas why this might be happening? I'm also having trouble working out exactly how Environment Probes work. From what I'm aware, you click on Create then Environment Probe, then adjust the size of the probe. Then click 'Tools > Build Global Illumination'. I seem to recall probes giving a nice reflection effect, but this doesn't seem to be happening either? I've also returned to Leadwerks after not using it for quite some time. My laptop died and I've finally gotten around to getting a shiny new desktop system instead!
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