puki
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I code alone - yet, I have the output of a chocolate slug frantically typing in a furnace.
I think a massive factor is to employ people who basically have no other interest in life - don't play computer games, don't have children, don't watch TV, don't socialise, don't have any interests.
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I could swear you mentioning color-grading (or similar) years ago - possibly pre LE on the Blitz forums. Or maybe it was some kind of palette thing?
ps, love the top Teapot - very nice.
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Looking good.
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Well, it was the bit where he mentions 'I got my hands on the GDC showcase scene' that made me wonder if he had seen it actually running in LE previously.
However, in complete honesty, I'd like to play with it myself.
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What's with the weird shadow from the rock on the bottom right picture? The three rocks nearest the '50' road sign - the one closest to the camera. The shadow looks borked.
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Hand it over.
Let's be honest - nobody is going to believe the GDC footage was running in LE unless we see it for ourselves.
Share and share alike.
Basics
in Pathfinding in LE.2.x
A blog by Naughty Alien in General
Posted
I never get these things.
For that type of terrain/level, I would just use collision avoidance as the bulk of the terrain is traversable - therefore the AI simply needs to go left or right around something like a tree - ie there's nothing to pathfind.