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Davaris

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Posts posted by Davaris

  1. I'm using Blender 2.49b and when I import a particular obj file, it loads into Blender without any errors, but it always appears black in the 3D View, unlike the other objects in the scene that I made and put textures on.

     

    When I hit F12, it shows its texture in the render, but when I export it out to pureLIGHT in dae format, it is drawn as a black object in pureLIGHT. So I assume I am not importing it into Blender correctly.

     

    The file has an .obj and a .mtl with it and the following files and I put them all in the same directory as the .blend file before importing:

     

    cactus4_color.tga

    cactus4_H.tga

    cactus4_N.tga

    cactus4_s.tga

     

    I can only see where the cactus4_color.tga is set in Blender and I can't see how the other .tga s are used in Blender though.

     

     

    Has anyone got any ideas as to why an object would draw as black in the Blender 3D View?

  2. I haven't seen anyone selling Linux games on the portals and in the old days, they used to say Linux users expect everything to be free. I don't know if this attitude has changed though.

     

    What I do know from when I used to visit Indie dev sites a few years ago, is Apple users buy stuff far more than Windows users do. They used to say that Apple users accounted for 50% of their income.

     

    So if you want to know if Linux is worth making games for, ask the people at IndieGamer.

    www.indiegamer.com

     

     

    Personally I like the idea of Linux. I hope it becomes to Windows, what Blender is to 3D Max.

  3. This isn't about forcing anyone to give up C++. Like I said, I could implement this and you wouldn't even know it.

     

    Then I've got no problem with it. People who have bought the source code might have reason to complain, but not me.

  4. Actually this is a good question.

     

    How do we decide what polycount is ideal for our games? Do we just try it and see what works? Or is there a systematic method? :)

     

    In my case I'm making my own models for my game, but as I am learning 3D modeling at the same time, my poly counts are high. So it would be nice to know what I should be shooting for.

  5. I like the loop cut and slide function in blender 2.53 very neat, but still can't figuer how to turn beziercurves into 3d geometry. Is it possible to "lathe" a curve into a rounded 3d object?

     

    Youtube is your pal when it comes to Blender:

     

    Blender Modeling Tutorial - Bishop Chess Piece Part 1 of 3

     

     

     

     

    Also, this site has video tutes for most Blender functions for 2.5 and 2.4x:

     

    http://gryllus.net/Blender/3D.html

  6. Creating a system that reliably introduces people with the right skills, interest, experience and money, would probably be a first.

     

    By right people, I mean those with money to invest, those with completed design documents, proven programmers, writers, 3D artists, concept artists, etc.

     

    I assume someone like that would be similar to an agent, or producer in the entertainment business, or they would be like a matchmaker on one of those internet dating sites.

     

    If they were able to get results that got profitable games made and provided employment for the people that work on those games, they'd be worth their weight in gold.

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