Davaris
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Posts posted by Davaris
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Thanks for letting us know. You have some very nice looking products.
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I personally won't be using Java, but I like the idea of it. Now Python on the other hand, would be sweet to make games in, if it wasn't so slow...
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I haven't seen anyone selling Linux games on the portals and in the old days, they used to say Linux users expect everything to be free. I don't know if this attitude has changed though.
What I do know from when I used to visit Indie dev sites a few years ago, is Apple users buy stuff far more than Windows users do. They used to say that Apple users accounted for 50% of their income.
So if you want to know if Linux is worth making games for, ask the people at IndieGamer.
www.indiegamer.com
Personally I like the idea of Linux. I hope it becomes to Windows, what Blender is to 3D Max.
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Its amazing how many good things are coming together for Leadwerks this year. Congratulations on your achievement guys!
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Works fine on my machine.
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Its looking pretty darned good MG! Something that works on a grid like this, would be great for turn based strategy games.
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http://www.zbrushcentral.com/showthread.php?t=090617
ZBrush just bought the program + programmer
Still free though. Probably not for long.
If people had bought his program, he'd be able to work for himself.
As for me, I'll be waiting for something that works in Blender. After being burned by the people that bought Bryce and Hexagon, I am not interested in commercial 3D programs anymore.
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This isn't about forcing anyone to give up C++. Like I said, I could implement this and you wouldn't even know it.
Then I've got no problem with it. People who have bought the source code might have reason to complain, but not me.
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This is terrific. Thank you AndyGFX.
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So whats the price of a Kynapse licence?
If you need to ask then you can't afford it.
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Actually this is a good question.
How do we decide what polycount is ideal for our games? Do we just try it and see what works? Or is there a systematic method?
In my case I'm making my own models for my game, but as I am learning 3D modeling at the same time, my poly counts are high. So it would be nice to know what I should be shooting for.
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I love games with sneaking in them.
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I'm still a bit unsure about purelight after playing around with it. It didnt work for me out of the box and seems a bit to confusing in some parts although I'm used to render programs.
But I'll give it some more tries.
What part didn't work for you?
BTW for anyone who doesn't know it yet, they have some video tutorials here:
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Hopefully its Recast with OpenSteer. Unless we put it in first.
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I like the loop cut and slide function in blender 2.53 very neat, but still can't figuer how to turn beziercurves into 3d geometry. Is it possible to "lathe" a curve into a rounded 3d object?
Youtube is your pal when it comes to Blender:
Blender Modeling Tutorial - Bishop Chess Piece Part 1 of 3
Also, this site has video tutes for most Blender functions for 2.5 and 2.4x:
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Sorry to necro, but I've just started learning Blender and just wanted to say I'm enjoying it so far. I'm learning 2.49b. Hopefully the interface won't change too much in 2.5.
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I'm not an artist and am fairly new to 3D programing, so I'm still pretty ignorant. So what I want to ask, is what pureLight does for Leadwerks, similar to texture baking as described here?
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It looks good. If there is a political message hidden in it somewhere, it should be a real corker.
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Generally, the issue seems to correct itself after a day, which is weird.
It started working for me without a reboot. I'm guessing it was because it was after 12 AM.
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PS: Prelight works fine, just PureLight not
This is exactly what is happening in my case.
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I just downloaded and installed it:
"Your evaluation trial copy of PureLight has expired."
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Creating a system that reliably introduces people with the right skills, interest, experience and money, would probably be a first.
By right people, I mean those with money to invest, those with completed design documents, proven programmers, writers, 3D artists, concept artists, etc.
I assume someone like that would be similar to an agent, or producer in the entertainment business, or they would be like a matchmaker on one of those internet dating sites.
If they were able to get results that got profitable games made and provided employment for the people that work on those games, they'd be worth their weight in gold.
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When I've run into problems like that, its because I haven't added the correct version of a dll, or other relevant file to my working directory.
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Blender 2.49b Wavefront obj Importer
in Game Artwork
Posted
I'm using Blender 2.49b and when I import a particular obj file, it loads into Blender without any errors, but it always appears black in the 3D View, unlike the other objects in the scene that I made and put textures on.
When I hit F12, it shows its texture in the render, but when I export it out to pureLIGHT in dae format, it is drawn as a black object in pureLIGHT. So I assume I am not importing it into Blender correctly.
The file has an .obj and a .mtl with it and the following files and I put them all in the same directory as the .blend file before importing:
cactus4_color.tga
cactus4_H.tga
cactus4_N.tga
cactus4_s.tga
I can only see where the cactus4_color.tga is set in Blender and I can't see how the other .tga s are used in Blender though.
Has anyone got any ideas as to why an object would draw as black in the Blender 3D View?