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killbot5555678

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Everything posted by killbot5555678

  1. Hello recently ive become fairly interested in modeling using blender but noticed that exporting any model into leadwerks was a pain stake sizing was off at times and materials/textures didn't work correctly either i noticed their is an export/importer designed by josh for blender to leadwerks the addon simply doesn't work though ive rolled back my version to 2.83.19 (steam) as the addons manager says "upgrade to 2.8x required" (import-export leadwerks engine formats) if anyone knows how to get this working it would be greatly appreciated as the process to make a single model work is pain staking oh also the documentation on blender for the importer/exporter appears to have vanished
  2. So the .dll's are forever lost? ik once again reviving a long dead thread sry...
  3. im not even completely sure where i should be placing said variable any chance you could show an example of this? id like to build on the idea itself so id like a throe understanding if its no bother what ive gotten so far is how to bind a key so that that key will load that specific map
  4. how would i express which map the player is on so he may reload it (post is a little old sorry)
  5. Hello i was working on my game and ran into something i desired i wanted the ability to reload the map i was on (their are many maps!) i found a couple times i got stuck and couldn't fix the problem so my only option was to end game and restart (which mean't i had to start from lvl 1) which was really annoying so what im looking to do is key bind a key like R for instance so when it is pressed it will only reload that map that my player is on along side with everything in it (motors,pivots) it doesn't have to be complex or anything just wanted a simple way to reload one specific map that the player was on thanks (PS): Not overly savvy with this so please explain well i wish to learn how key binding works cause clearly i haven't figured it out lol along side output calling XD
  6. thank you for your feedback and einlander also thank you for yours both ideas are helpful im trying to make it so when the player dies the map refreshes upon his death
  7. thank you Rick the maps are small enough that it would load quickly i dont exactly know how to reset the map (that exact lvl) could you possible give an example and or an easy method this isnt exactly a big problem so its not to dire to me so an easy simple quick fix is what im after.....
  8. hello today i thought to myself thinking about some of the motors i have in my game if you were to get in between the two spinning motors it will put them out of place sometimes causing the course to be impossible which got me thinking when you died from falling off the off place motors and got positioned at the start.... the map never actually reloads you just get re positioned which still makes the course impossible being that this can make a lvl impossible it makes a pretty annoying bug...... so what im saying is if you got in between two motor caused it to be out of place (not lining up with the next platform) it would be very difficult to get further so i ask is there any easy way to make the map refresh with a simple key binding or do i have to integrate my main script (which loads the lvl) into my player so when he dies it just reloads the entire thing? thank you very much for any feed back in advance (ps i haven't tried to fix this yet just wanted to hear some feed back on an easy and quick fix)
  9. i have the same question but i haven't properly understood any of the answers ive been given
  10. hello workshop guys i need all of you to please go to http://steamcommunity.com/workshop/discussions/-1/530647080129002754/?appid=251810 this could be about your workshop item possible
  11. alright thank you for your suggestions everyone
  12. OK so theirs a few build options ive come down to the point were maybe i should have went with an older build or something like that so i would like to know what you guys think because i think maybe that some assets are missing in some builds andor physics options (the physics is the reasoning to this topic) any suggestions? for the people that dont know what i mean: in steam theres options of what update you want like latest oldest
  13. something to do with this this is line 33 ------> function Script:CycleWeapon(direction) local n,weapon local foundindex=false local prevweapon if direction==1 then for n,weapon in pairs(self.weapons) do if foundindex then self:SelectWeapon(n) return end if self.currentweaponindex==n then foundindex=true end end if foundindex then for n,weapon in pairs(self.weapons) do self:SelectWeapon(n) return end end else for n,weapon in pairs(self.weapons) do if prevweapon then if self.currentweaponindex==n then self:SelectWeapon(prevweapon) return end end prevweapon=n end if prevweapon then self:SelectWeapon(prevweapon) end end end Line 33 mainly
  14. thank you very much guys special thx to Imchasinyou you have helped me a few times now and thx beo6 you showed me another way to do it
  15. ok i get all that i just want to find out were to find my main map (feel so stupid) lol i normally find it easy i just dont know were to find it thats my only problem
  16. im still stuck some how? you explained well is just im clearly not getting the key aspect or something idk?
  17. What is the exact url for this fix i cant find it sadly or do i have to buy it from http://aggrortutorials.com/ ????
  18. nope a stand alone i will be posting it to green light soon on steam once i sort this hole thing out and nick i dont fully understand what you mean
  19. can someone please tell me how to make my assets have the publish option on because i have been having trouble finding out plz get back to me as soon as possible
  20. its fixed thank you very much when my game is finished and posted to green-light i will make sure i have a power'd by LeadWerks on there somewhere and in game
  21. i have a intel core i7-4700mq cpu and 16 gb ram ohh and a nvidia Geforce i think i got dual core
  22. i saw a few other forums about this problem but i didn't fully understand how to diagnose it anyway it can be fully explained?
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