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Posts posted by burgelkat
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I have a similar error . My Game Crashes if i enable the collision in the vegetation tool (at this time only the beach tree ) . If I remove the trees Everything is fine . The same if I disable the Collision. Likewise, everything is fine when I launch the map directly . When I open the map on a Map Start with start menue then comes this error after loading (only if collision enabled). Everything was fine until I 've overwritten FlowGUI with the new update . I think the fault lies there. But why then just affected the vegetation tool is .. no idea
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Update Akt1 V0.5
I got an error message after publishing. But it Looks that the upload is ok. I downloaded it by my self and its function.
Loading time is a bit long . Please be patient .
While the Meanwhilescene, the guard will walk along. You have to run after him (He patrol along the wall). I will fix it that the Guard stops while the Scene Playing.
I hope it function if updated by you
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Hello,
Thanks for the feedback !!
@ Josk .. My idea is also during the tour " Meanwhile... " scenes to build in. Let's see how I get on...
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Hi. Update Akt1 0.4 is uploaded. I tested it by my self. It works. Loading Time is a little long. But it works
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Hello everybody,
after I struggled through me to publish the first steps now ( Just make friends visible does not yet work ) , I would like a little report on what happens next . I am an absolute beginner in the game create and write the scripts ( Lua ) . I watch many tutorials (thanks at this point to AggrorJorn ).
Please have therefore little indulgence , if not all the same exciting and smoothly functioning
Many used objects / assets will be replaced by me over time . It needs a little time to create these . Also in Blender i am a beginner. But it works better and better . Ok ... enough written
My project is called " Project Mortifer " and will play in 3 acts .
Act 1 takes place in a military camp . Before you'll released into the weekend still have several tasks to be fulfilled . ....(currently it is still certainly a bit boring because not all scripts work the way I want it)
Act 2 plays then the campsite in the countryside . Nearby is a small fishing village / little town and farther away a military outpost . Here goes something not quite as it should ...
Act 3 plays then in a bunker complex...
I hope I hold it all through ( Programming is only a hobby .. )
So here .. some screenshots from the game.
Constructive criticism is welcome . Just like help or ideas to make some changes
Updates will be edited
Greetings
Burgelkat (Wolfgang)
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ah i solved it .... i simply used the shader of the ground plants now the leaves of the beech tree weaving..
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Hello,
with the new vegetation system there are new trees impelment. Only my pine01 has weaving leaves. For all other trees it does not work. Only the shadow moves . Shaders are all allocated as usual . Is this a bug or am I doing something wrong here?
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Hello,
I have two questions about Lua. I am a beginner in Lua
scripting and understand well only maybe 5 % of it.
But i hope someone can help me
First
How can i additionally install in the Platform script that my
Platform rotates in the direction of the next waypoint? (with "if self joint
then turn..." it looks not really good)
The Second question is: I build an entity that collide with a trigger
i set the colliision typ to Prob (at trigger and the entity because with
trigger and entity = character the script does not work) and put the
platform script to the entity. (Yes, I know it does not really make sense but how i
said i am a beginner). Now if the entity collide it stops moving.
how can I bring back to the entity to continue moving to the waypoint?
(sorry for my englisch again; my beginner scripts are sometimes very funny if i see
the results but sometimes very frustrating i hope you understand my questions.
when someone speaks German and want to tell me a little bit then he should send
me a message i will give him my ts data.
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I think it comes to scaling the texture , if I put the material in a cube
he looks like hiding . But if I enlarge the cube launched the material appears .
I think the fault lies with me in the creation of branches ( Leaves )in blender.
I put a all Files in a Rar .
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i clicked double sided on, sorry i forgot to write this
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First, Sorry for my bad English
I have created a Low Poly Tree in Blender and exportet to Leadwerks. If i generate Material now from a Leaves Texture (765x1024 alpha-masked) and put shader (defuse+normal+alphamasked) on it, my leaves are now hidden. What goes wrong ? I hope you understand my question and Thanks for your help
Blender Look
s. file
Leadwerks Look
s. file
Another Fuse thread
in General Discussion
Posted
I downloaded the fuse model with one animation , i do not use a t formation. only one animation. then after downloading i set a new animation and download it again.. then i can load the animation into the other model. (I hope you understand me )