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Posts posted by burgelkat
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Thanks for the hint
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Vote it:)
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Damn in my new Projekt i have NPC with many Animation if xou need one send me pm
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This was also interesting to me. Or is it possible to Import a explosion from blender to leadwerks? (Is this a Animation like a animation from a char)
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Make the physic shape not to a box better to poydron or poly mesh then i think climbing over is posssible
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found the Problem
you have delete the Mass set to 0 if you die
function Script:Kill() self.health=0 self.alive = false self.corpse = Pivot:Create() local shape = Shape:Load("Models/Characters/Generic/corpse.phy")--this shape is made from a low-poly CSG sphere, so it will roll around a bit but come to a stop quickly self.corpse:SetShape(shape) if shape~=nil then shape:Release() end self.flashlight:Hide() if self.weapons[self.currentweaponindex]~=nil then self.weapons[self.currentweaponindex]:Hide() end self.corpse:SetMass(5) self.corpse:SetMatrix(self.camera:GetMatrix()) self.camera:SetParent(self.corpse) self.camera:SetPosition(0,0,0) self.camera:SetRotation(0,0,0) self.corpse:SetCollisionType(Collision.Prop) self.corpse:SetSweptCollisionMode(true) self.entity:SetCollisionType(0) self.corpse:SetFriction(10,10) local maxomega=5 self.corpse:SetOmega(Vec3(math.random(-maxomega,maxomega),math.random(-maxomega,maxomega),math.random(-maxomega,maxomega))) local v = self.entity:GetVelocity() if v:Length()>1 then v=v:Normalize() end self.corpse:SetVelocity(Vec3(math.random(-1,1),math.random(-1,1),math.random(-1,1))) --self.entity:SetMass(0) ----> deactivate this line because the game crash if you die self.entity:SetPhysicsMode(Entity.RigidBodyPhysics) end
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Game crashes without message when I'm attacked by an NPC (Melee attack) and then die. Does anyone know why is so?
Was never like that before.
I build a new Project and i have the crashes too. I use the start Map with only a Block and put the crawler to it and the player. (It would be bad if I had to make the map completely new.)
Edit: If i jump and then in this phase i die then there is no crash
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Very cool i see my train and the Waggons drive correct in the Future
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Hi,
i exportet an Model from blender (with Leadwerks exporter). Its modified with lattice so i get a nice corrugated iron roof. If you look at the picture you can see that the shadow is not correct? what i did wrong here? in blender the shadow looks ok .. is there something that i have to observed?
thanks for some hints
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i am not sure what you mean , i think there is a line at the messagebox .. where you can drag files in it to upload it to the message after that you have to press the (+) button than its integrated in the message ..
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You mean something like this?
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i downloaded some free weapons and completed it in blender
Then i changed the FPSGun.Lua so the rpg7 Munition hide and show
for the grenade i use the FPSGrenade Script from "Einlander" and changed some positions
also i implemented a nightvision to the player
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in the Editor .. "Appearance" and under Diffuse ?!
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Sorry for a new question about this.
the script function good but not with a character model if i hide a character for example the merc with m4 and i will show the char at a Special Moment then the m4 is always hidden. Wy the child m4 does not show up? Is a char model with many bones as child a different child that has to be another script code ? Thanks for your help ...
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Weather system is still open
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Try to use the groundplant shader
I have trouble with the beach tree only with the groundplant shader the branches moving
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Thanks
Yes i use your free skyboxes. Thanks a lot for that.
The TrainStation Map is not yet finished. But you can use it now. If you find the switch ... a Train arrives. Its not yet perfect. But looks in my eyes cool
Have fun
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ah ok at the moment i tryed to do the same but with no luck will try your version.. Thanks a lot.
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Hello,
i have a question about show and hide:
If i Hide an Object by this script
function Script:Show()--in if (self.entity:Hidden()) then self.entity:Show() end end function Script:Hide()--in if not self.entity:Hidden() then self.entity:Hide() end end
then child are hide too.
But if i have an Object that is at "Start" hidden. Then the Childs ( the hole object) not show after i would show it . What i have to do that all Childs are show so i have not to put in every child a script with show ?
(the Childs are different Boxes and 2 ermitters)
i hope you can follow what i have written
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With this update I created a level menu. Here you can simply continue with the next Map where you left off.
There is still a small problem. I think it is due to "UpdateWorld Function". If the button does not work the same, please again (possibly also 3x click)
I also worked a bit with the Vergetation and Billboards. I have improved the Map "Forest" and "Countryside" a little bit
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i think 8 PM in Europe
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Thanks i am happy that you enjoy it
I think i have to make the task more transparent
Its a little tricki with the pizza because the Modell overlaps the mouse icon
You have to find a good position so the icon shows up
I think about a menu where you can choose the Level
For a save game function i think its to late to implement this afer finished maps ?!?
Spline tool: paths, roads and more
in Showcase
Posted
Purchased. thx Jorn