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xtom

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Posts posted by xtom

  1. I've spent ages trying to trim my 2GB project folder down so I can make it smaller for upload. When you have so many files it's very time consuming to tell which files you need and don't need for the project to run. I think if the export had a feature to export only included files like the way it does with publish it would make sharing/uploading projects much easier. The publish is only 120MB so there is a ton of unused assets I need to dig through to make it smaller.

  2. AMD A10 5800K APU (Integrated HD7660D) 8GB System Ram with 1GB dedicated as video ram. The project folder is 2GB+ but I'm probably only using 10% of the assets so I'll have to try and copy the project and trim it down later.

  3. When I open my map the windows task manager says leadwerks editor is using 1,269,748 K - am I right in saying this is over 1GB? Anyway I was getting error messages a lot today and I think it might be because of memory usage on the map so I don't think I will be able to add anymore content to my map without causing further editor crashes. I got a bank resize error, cant set clipmap and shadow map texture errors :( It's a 1024 terrain map with about 18 buildings. Is there anyway to make the editor use less memory? When I run the game in debug mode it says it's only using about 375MB vram.

  4. I'm trying to publish my project with Included Files Only but it's hanging before the progress bar starts to fill. I waited for 15min and still it hangs.

     

    If I look in the publish folder the exe and other files are there but data.zip filesize is 0.

     

    If I clear all include file extensions before hand the publish still hangs.

     

    The project folder is 2.2GB and if I publish with "included files only" unchecked it works fine and the progress bar starts filling straight away. Or if I publish a different smaller project it works fine both ways.

     

    I'm wondering if there might be a particular file causing it to hang but not sure how to narrow the cause down.

  5. Not sure if this is a bug or not but I notice if you set view range to Near on csg objects in the editor it seems to obey this and they disappear as you move away in the editor, but in-game it seems to stay visible at much longer distance. I'm just wondering if I should set csg in buildings to Near as you won't need to see them when outside the building for example or is this something to not worry so much about with csg objects?

  6. I've made the mistake of rotating stuff when I wanted to move stuff way too many times now. It would really help if the mouse cursor changed in perspective view to remind you and let you know if you were about to Translate or Rotate etc. It's easy to forget if you just switched to rotate and then you go back to move something and instead it rotates.

    • Upvote 2
  7. Thanks Olby, that works a treat. I never would have guessed a Tube shape could be used for this.

     

    Josh in the wireframe top view it looks like it is shaped geometry.

     

    By the way is one end of the tube shape supposed to be open? When I add it it is possible to see through one end and see caulk textures inside so I have to flip it over.

  8. Yea I saw that and gave it a quick try the other day. Probably if you get good at it and want best of the best results then spending time in a dedicated tool like that is the way to go. But I've been finding the quick normal map that leadwerks provides seems to be good enough in most cases and something similar for the specular option would be good to have too. Not an urgent need or anything, just a suggestion to help speed up game dev time.

  9. I think the shadow problem on the top floor is because of the caulk texture you're applying to surfaces. Seems like the light goes right through it or something without making a shadow. If you give the top floor blocks a normal texture on all sides it casts the shadows ok. Maybe a more experienced user can explain it more, I'm still learning the ropes myself.

  10. Anyone else notice the control button has weird activity? Where if you press it while something was clicked you have to repress control to continue?

     

    Yes I've encountered the sticky CTRL thing a few times.

     

    There is an option to add a skybox if you select root in the scene tree. Not sure if it will help the lighting.

  11. One minor improvement would be if you drag an object near the top or bottom the window scrolls so you can move it up higher lower in the scene tree. The only way I've found to do this is to hold left mouse and scroll the wheel which is a bit awkward.

  12. Yeah there is definitely some buggy behaviour with textures and csg prefabs. I often get streaked textures when I drag my csg prefab building in and then rotate it. I also notice streaked textures when I used the arch tool, maybe it was after rotating as well not sure. Here's a post I made about it a week or so ago http://www.leadwerks.com/werkspace/topic/11502-prefab-corruption-in-game/#entry83302 - from your post it seems it's more of a child object thing than a prefab thing.

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