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xtom

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Posts posted by xtom

  1. 1) Create a box

    2) Hollow it

    3) Drag all but 1 part as children of the other part in scene tree

    4) Select the parent object in scene tree

    5) Move the object in perspective move

     

    The object moves but without texture lock.

     

    Also happens if you have ignore groups turned on and select the parent object and move.

     

    Also if you just create 2 boxes and make 1 a child of the other, same problem with child box no texture lock. Seems to be problem with no texture lock on children.

  2. Maybe isolate the problem door into a blank map and post it up for people to check. Check that your physics/collision are right too, my doors act possesed if I forget to switch them from prop to scene collision.

  3. I think it would be very handy if the pick material also copied the texture offset and scale so when you click the apply material button you don't have to manually type the values in. eg. useful for texturing walls. If you wanted to ignore copying those values you could possibly use the pick material and then drag from asset library to not apply the copied offset/scale.

    • Upvote 1
  4. That sounds like a good and fun idea. Maybe we should start a game art thread on a particular focused theme and different people can submit there objects, textures etc. and after a while you would have a free community pack. I'd be happy to try my hand at some basic models like rocks or something.

  5. The strange thing is before I had buildings and walls with navmesh running right through them and the monster couldn't pass through the walls even though the navmesh passed through. It just kept walking into them which is what I was hoping for with the doors. I'm not sure why it's behaving different. I'll do some experimenting and see if I can make him make him hang around the door instead of walking through it.

  6. I have a problem with monster walking through closed doors. The collision stops it sometimes but then sometimes he just passes right through. I thought maybe the MonsterAI speed was too high so I reduced it from 6 down to 0.7 for a slow walk speed and still he can pass through the door. The door and frame are models and the walls/floor are csg. I thought maybe the collision shape on the door was too thin but it's about the thickness of the 16 csg wall so I'm not sure why it's happening.

     

    post-13640-0-65023000-1425401679_thumb.png

  7. Depends how you want to display the cutscene graphically but I think you could just create your burning town in leadwerks as a map and then position a camera in good position and then add the scrolling text. You could also add some post effect shaders for for extra effects. Then once the text has finished scrolling or the player skips it load the actual level map after it.

    • Upvote 1
  8. Yep general ideas sound good. I think re-growing trees might be a bit unrealistic as they would take years to grow. Maybe ensure that each tree can give plenty of wood so you don't need to chop down so many. So maybe in 10 chops a pickup log is dropped but the tree is still standing and you can repeat this 10 times or so before the tree disappears. Better for the environment too! :)

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