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Sakru

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Posts posted by Sakru

  1. Well, I think character models are the one thing that are just too expensive and difficult to let "just happen". This character is not cheap, and I wouldn't expect someone to make something like that for free. Even if we were able to sell models right now, the stuff that's out there on the web is not very good.

     

    I'm taking an approach as if I am creating a game (I'm not) and producing all the content I would need. That's the only way to stay focused on a specific theme.

     

    If you ask me, I can create something for free. PM me if you need new zombies, I have mocap at home so I could animate it and stuff. (FOR FREE).

  2. As I was shopping for my first gaming gpu last night, still unable to make up my mind between red and green, I got sidetracked (again)...

     

    I stumbled on a very very cool video presentation from AMD about a tool called GPU PerfStudio.

     

     

    I don't know why, but right after that I got an urge to learn about OpenGL, writing shaders, and got more interested in GPUs.

     

    This might help the guys with the technical know-how (or those adventurous enough) to diagnose what is going on...

     

    I think as a developer, you need both. AMD and NVIDIA. Because some of the shaders you write will show the bugs on different hardware. Right now I have a third PC to test how everything works on NVIDIA/Intel hardware.

  3. Not as in health, but more to prevent virusses/keyloggers/etc tongue.png

     

    @Sakru looks good! Are you going to keep it high poly or convert it to a detailed bump map?

     

    No, i will do Retopo in 3D-Coat so it will be low poly with detailed bump map.

  4. Move rotate and scale are already on 1/2/3, at least on windows. W and E are already used in moving the camera in the viewport and it seems fairly sensibe having W/A/S/D/Q/E.

     

    Did you mean something else because 1/2/3 seem not too bad?

     

    Me I'd like to see pick object/pick face keys because AFAIK these aren't assigned shortcuts and at times I've found myself switching these lots to access the material adjustment panel.

     

    Josh? Will you add this to Linux?

  5. Move rotate and scale are already on 1/2/3, at least on windows. W and E are already used in moving the camera in the viewport and it seems fairly sensibe having W/A/S/D/Q/E.

     

    Did you mean something else because 1/2/3 seem not too bad?

     

    Me I'd like to see pick object/pick face keys because AFAIK these aren't assigned shortcuts and at times I've found myself switching these lots to access the material adjustment panel.

    Yep. No shortcuts for scale/rotation/moving in Linux version.

  6. Hi guys. I think rotation design in editor is quite wrong, because if you select 2 objects and try to rotate a group this 2 objects will rotate along Y axis not as a group but as a separate objects. I know that you could combine them inside scene tree but it takes some time. Not a major problem, but it could be better to have this function specially when you have 200+ objects in scene tree.

    post-13515-0-17378100-1444118021_thumb.png

    post-13515-0-48512500-1444118032_thumb.png

  7. Hello i wonder if Josh could add keyboard shortcuts like in UE4? It will be much easier to place/scale/rotate objects in the scene. I would be thanks full if you can add this, because it take me so much time to place objects right.

    post-13515-0-42257600-1444117648_thumb.png

    • Upvote 2
  8. I mean its not hard to delete them yourself... but it would be handy to have this done automatically I guess. Plus I'm sure this would be very easy to do.

    Well it is not hard. But in my project i have a folder with basic building elements and it is around 250+ models of geometry. Removing them by hand is hell.

    • Upvote 1
  9. Yeah. It is strange. The problem appears only when I use gpu rendering. With Apu it works okay, but much slower. Drivers are ok because Leadwerks works great on my desktop with 2 amd 7970 in Windows and Linux. UE4 works great in Linux too on my Laptop. It seems like the problem is in Leadwerks + I never got this bug in old versions of the engine on the same hardware. The question is when will it be fixed? Or we don't support AMD now?

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