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MarkusR

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Posts posted by MarkusR

  1. found this folder, but do not know when the filed are created.

    seems only if autosave option is on.

    if this autosave is on it saved my map too?

    at start it will be saved unwanted i saw.

    still not want automatic save/overwrite my map as discribed.

    +some tooltip text with more infos would be nice.

  2. @nick

    what ever he said, i selected a object shape from toolbar and put it into scene, its looks good in editor.

    i do not expect any strange behavior. its a entity it have a position, this .getposition crash my game today.

    objects do not need a script, object falling down if they have a mass, my was mass 0.

    i replaced it with a pivot and everything was fine then.

  3. How about a simple Search Filter below the Treeview?

     

    Input:

    *Handrail* > Press Enter

    all nodes visible with this like term.

    no input show all nodes.

    or at least set a green color for founded nodes.

     

    thats very useful for daily work.

    *Tree*

    Trees only

     

    *Light*

    Lights only

     

    ...

  4. what means?

    i add a blue object from toolbar into the scene.

    i drag the object from scene view into a player entity property var.

    inside player script i call a function Respawn, there i test if the spawn point object is set

    and want get his position.

    replaced with a pivot works.

     

    -- drag from scene tree view into this property field
    Script.entityrespawnpoint = "" --entity "Respawn Point"
    function Script:Respawn()--in
       if self.entityrespawnpoint ~= "" then
        self.alive=true
        self.health=self.maxHealth
        --crash!?
        local pos = self.entityrespawnpoint:GetPosition()
       end
    end
    

  5. now this model is wrong after collapse.

    i removed it from scene and add it again,did not help.

     

    can't upload more screenshot, said file is to big... need more space here.

    https://drive.google.com/file/d/0B942ivL2fTGcdTdkSU55RGlOcjg/view?usp=sharing

     

    btw, reimport do nothing from context menu, the fbx file is still there.

     

    the other collaped objects are ok. thanks for this feature.

     

    arrrg, my handrail looks 20 degree. looks funny design now.

     

    can u show axis in modell view too?

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