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Posts posted by MarkusR
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i saw also and not like, maybe because of roundings ...
allways it looks the object is not at ground.
josh knows it.
did u try self.world:SetLightQuality(2) in app lua?
i read this is best quality.
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i believe -> is similar the dot elsewhere
its a constant in Window class, i guess u must write it upper case.
did u try Window->FullScreen ?
can u print the value on screen before.
or maybe fullscreen not work in linux u need nvidia or amd driver, or its a bug.
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there is a better possibility to generate the scene objects like houses with doors,windows,roofs,furnishing.
take a look at sims 4 or
take a look or demo of Punch Home & Landscape Design Premium
i mean i wish the leadwerks editor can do something like this.
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recursive GetParent should also bring you to root item from any entity, but i not tested myself.
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in docu i had read f6 compile script and run.
ok if the script not compiled, its possible that u make a temporary file of it?
maybe was a file locked by windows and this can't overwrite but then i expect a message or error.
i can explain as on error resume next.
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ok, i waiting for
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maybe this help you
World.ForEachEntityInAABBDo
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there was no error, the engine used a temporary compiled older script and not my saved one.
i had add a print row and the output not appear on screen and i wonder why.
means i does not see my changes in script at run game, really.
then i saved the map with new name start it and it was ok.
switch back to my normal wip map it was ok also.
it happens only once for me so don't care but please wrote a note.
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delete this enitry <--
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emm, how can i draw a background pic on screen and than the 3d scene?
seems self.world.Render() clear the screen unwanted in App.lua
that means also if u show a skybox it clear the screen for nothing if there is not a if then.
i found SetClearColor in camera class but it not work if alpha =0
as workaround i can try a background pic on a 3d object.
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i beliebe the monsterai using a state, u can put it at postrender function on screen to see what he want do.
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ah ok, this is secondary for me.
u saw i spend much time in my holiday with this engine
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yes, i believe it works for you.
i mean export beside import button.
today it works sometimes.
yester day i had more strange occurrence, they gone after
i change to other map,run, and change back to my wip map.
now i know more.
before there was no map loaded.
then i open my wip map. run it , stop it.
then i do export , got exception.
start editor,load map,do export is ok.
start editor,load map,run map,stop,do export is ok.
can not understand, its a random bug ...
this message look similar the other i had in past.
maybe there is a file lock or a file not closed from editor.
the whole export is 600MB because add-ons.
did not find something in windows log ...
can u make tooltip text for buttons?
same here
http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/project-manager-r679
The project list displays the names of all projects the editor is managing. You can double-click on a project name to open the project folder.
The Import button can be used to import a project from a .zip file.
The Export button will export the contents of a project into a .zip file. This is an easy way to share projects with other users.
The Update button can be used to update your project to the latest updates.
The Publish button will open the Publish Project Dialog, which will allow you to export a game ready to be played by other people.
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there can be minimum three reasons,
graphics driver,c++ 2013 runtime or bug in engine.
the original setup works. had self problem with amd driver, i used a version showed in other thread here.
maybe try repair or deinstall c++ 2013 runtime and install from redist folder from steam folder insinde where game engine is.
u can browser from context menü in steam library to it.
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now i run my game and my player script is not up to date.
seems it not compiled. how is this possible?
i put some infos at screen, they not appear.
maybe this is a combination of crash at export game.
i will restart pc.
very strange, restart pc not helped.
my solution, save map under new name, run.
script is up to date.
load my work in progress map.
script is up to date and i can edit there as usual, stay up to date at start.
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with latest beta i got exception if i do export game.
maybe the project manager is an extra project and need updates.
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at rendermode textured in 3d view the skybox show random merterials if the camera rotate at yaw.
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using latest beta
after collapse a model in modell view editor
the object lost the name in scene treeview (= empty), after drag&drop the modell in scene.
in models editor the name is only "object".
should be the root name before.
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this wireframe is just the grid?
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hello,
i need a function in the window class that tell me if the app or window have focus.
i did not found this anyhwere in classes.
also for full screen, in front then focus, if switch to desktop with alt+tab then not.
now i use a key that stop setting the mouse in the middle of the screen,
i do because get the mouse speed. (mouse stop at window border = no speed)
i never understand why windows did not give us the mouse movement itself.
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if u cut/copy paste a folded function it paste only the first row.
then it look chaos.
it happens as i want cut copy/paste the start function to the top.
in other editors i can copy/paste folded rows.
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hello,
it seems the nav mesh is not generated at my stair modells , this models using a polymesh collision.
(the ai can not find me.)
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or minimum some kind of automation with start of a lua script.
i still remember the possibilities of a arexx script in the amiga days. https://en.wikipedia.org/wiki/ARexx
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today i collapse a modell, saved it again as prefab.
the object in the scene treeview looks wrong.
there was still the old hirachie with more objects visible.
the tree need a compleate refresh.
i saved the map, open the map and it looks ok.
LUA compile?
in Programming
Posted
sure i saved , also i saw propertys i had add for test was listet below scene tree view at modell script propertys.
this are updated at saving.