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MarkusR

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Posts posted by MarkusR

  1. about vegetation, i like a click and it grow from self with some rules, maybe in a area what was defined as rectangle or circle or shape :)

    this can be done random and if you like the result it can be saved.

    this require some default plants with the possibility to exchange later and handle as normal game object.

  2. need one more command for using bitmap fonts.

     

    DrawImage(Texture* texture, int x, int y,int offsetx, int offsety, int width, int height)

     

    this function already draw all, think its easy to add.

    • Upvote 1
  3. hi josh,

    please take a look in the. Follow function.

    there must be something wrong.

    this function runs as thread in background until stop is used.

     

    5 zombies waste 40 frames if follow is used.

    this in my 10x10meter test area.

    today i had time to edit the copy of the monster ai script

    and disable parts with functions keys to see what happens.

    (means skipping the world and physics update loop)

     

    ps:i using the beta because its better than the normal version and me is magnetic for issues wink.png

    me using the engine since offer at steam.

  4. maybe there is a lack of man power, developing is very time intensive.

    this flowgraph i need.

    there are some basics missing, i would prefer other new things.

    the flowgraph render get also very slow at use.

  5. yes, but i do not want a 1,5 meter door, i want modell 1:1 scale.

    the player can go through the left door, but the ai will not without navmesh.

    i mean the space from wall to navmesh at obstacle, this i want input myself.

    i guess u use it as parameter anywhere or not?

    what minimum width i need for a door?

     

    edit:

    removed screenshot

    using "Mapping standards"

  6. @YouGroove

    the part u showed there is self.followingtarget=true before from set mode, i would say it not called every frame

    because if self.followingtarget==false then and then state goto idle.

    i guess .Follow is a automatic function that is called once and then the engine do self the moving.

    i did not test it yet.

     

    it seems its not the sound,not the collision, not the animation manager, its not the modell. ...

    if nots called follow its also slow. arrggg ...

     

    i see a problem in function SetMode, it called hisself ...

    i made a counter in it and draw it on screen.

    this slow down must belongs the script in any way.

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