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Crazycarpet

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Everything posted by Crazycarpet

  1. I think it would be very useful to have a plugin system for Leadwerks' map editor, I believe it would make Leadwerks that much more functional and moddable. For example lets say I want water in my game, well I could code buoancy and everything but I wouldn't be-able to easily add water to my map.
  2. Alright, let us know how it goes if it still isn't working properly I'll try to mimic the issue after work, best of luck to you! Now, I'm new to Leadwerks and I don't know how many of these functions work, but I'd assume its possible that SetRotation doesn't work on Character Controlled entities and maybe the player's camera would play a role in resetting your rotation, this is why I feel Entity::Point would be better; however as I said these functions I haven't yet tried and this is just a prediction. That being said if it worked before the most likely alternative is that another piece of script, something you wrote recently that also manipulates the player's rotation is interfering.
  3. I personally would love to see vegetation painting for the sole purpose of faster map creation, however I think speed optimisations regarding scenes would be moot as I don't see a problem with performance in any feature belonging to the Leadwerks game engine.
  4. I agree with Josh, I would much rather have a fair number of quality features then an excess of mediocre or poorly made features. I personally believe Leadwerks does a tremendous job of doing what it was made to do. It is very easy to use and anything that it is lacking (mostly anything) can be written by members of the community. That being said there are a few things I would love to see in Leadwerks relating to Scene improvements such as vegetation painting; but I believe an asset store would over used and eventually filled with garbage.
  5. Although I just wrote my own, I do believe it would be good for Leadwerks to come with a directory iterator for viewing the contents of a directory.
  6. Thankfully the problem has been solved, I simply rolled back my graphics drivers then re-updated them and it worked.. which makes me wonder why just updating them didn't work... but whatever I'm glad it works now.. Thanks for your support!
  7. Well, my drivers are up to date... same issue. In regards to the map file: the reason I'm so confused is because I'm trying to make it work on the sample project that comes with Leadwerks, the map files haven't been modified in any way... It just doesn't work, even on a fresh install. I understand it is next to impossible to fix an issue you cannot reproduce which is why I'm worried about this being a permanent problem.
  8. Recently I purchased Leadwerks Indie edition off of Steam's store, so far I have been happy with Leadwerks however on my laptops which both have the same video card the games won't start, below is some information about the problem. Originally I downloaded the Leadwerks demo, I had the same issue with this, when I go to run a game it starts to load then I get the message: "MyGame.exe has stopped working". The weird thing is after buying the Indie edition Leadwerks worked up to the point I clicked "Build Nav mesh", after this I couldn't get it to work again. I tried deleting every piece of data relating to Leadwerks including the files in "AppData" and the files in "My Documents", I also reinstalled the engine totally. [Output] Executing "C:\Users\Crazycarpet\Documents\Leadwerks\Projects\MyGame\MyGame.exe"... Initializing Lua... Lua sandboxing enabled. Executing file "C:/Users/Crazycarpet/Documents/Leadwerks/Projects/MyGame/Scripts/Error.lua" Executing file "C:/Users/Crazycarpet/Documents/Leadwerks/Projects/MyGame/Scripts/App.lua" Initializing OpenGL4 graphics driver... OpenGL version 421 GLSL version 420 Device: AMD Radeon HD 8610G + 8500M Dual Graphics Process Complete. That is where it stops loading and stops working, the other tabs are blank. NOTE: All of the files are original, they are the ones that come with Leadwerks Indie edition with nothing changed or added. I also have a desktop PC that runs a Nvidia card and Leadwerks works flawlessly on it. Let me know if I should post any other details.
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