-
Posts
517 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by Genebris
-
-
I don't know, documentation doesn't explain that, you should try with stopped too. Or use https://www.leadwerks.com/learn?page=API-Reference_Object_Source_GetTime
- 1
-
-
Can you launch my game?
-
Without +
My game works when set to friends only, but maybe only for friends:
steam://run/355500//+game%20843269353
-
steam://run/355500//+game%20 + id of your game at the end of steam page
-
I got that, you may still be able to share the game with this link.
-
You should still be able to share the game by giving a link like this: steam://run/355500//+game%20843269353
steam://run/355500//+game%20 + id of your game
-
There is already a projectile script in FPS project. And it should be faster to use Pick instead of collision.
-
First time map is loaded in main.lua, do it there.
currentMap = "Maps/start.map" Map:Load(currentMap)
-
Write name in a variable when you load it.
-
You can right click on animation object in tree view and unlink.
-
Don't you want your knife as separate object? I deleted empty animation from it and it exports correctly. Also, to export arms you only need to select armature in Blender.
-
This doesn't happen for me, attach .blend so I could try.
-
Use Leadwerks exporter.
-
I don't see how itch.io would be any more useful than game launcher. At least with launcher we don't need to download any executables. And I don't understand why would anyone pay for a bunch of low quality prototypes when they can get actual polished games for the same price.
For me the best solution would be simply enabling web page with games, then Launcher interface would be irrelevant.
-
Your model is whatever you want. You attach a weapon to a bone by drag and drop in editor or by entity:SetParent() in code.
-
Make your arms models and animations. This has nothing to do with Leadwerks. You can parent your weapons to a bone in editor or in code or you can just make it part of the model.
-
You want scene like this? It's easy to create yourself if you already bought these models.
-
Nothing will help you if you don't have good art.
-
It's in sprite tab after script tab.
- 1
-
Apply forces to the them. What exactly do you need help with?
-
Why not use GitLab instead of Bitbucket? It's the same but 10 GB instead of 2.
- 2
-
2 hours ago, Josh said:
That's recoupable. There is zero risk in releasing ten reskins of the same game. In fact, I am thinking about releasing a series of fart apps. It's free money and there is no risk.
What risk did you have with greenlight? It was the same, but only one fee for infinite amount of games.
-
5 minutes ago, Josh said:
That's actually going to be a problem, even if I fix that. You don't want all your objects outside to fall out of the level.
The reason this occurs is that technically each terrain patch is its own entity, and is not parented to the terrain entity itself.
But how do you disable rendering of terrain then? You can do this, but I guess it won't help performance-wise.
Player needs to be crouched
in General Discussion
Posted
You can't do that with character controller. You will need to create a controller from rigid body to be able to change size. Or remove top collider of the hole to let character fit and only move camera closer to the ground.