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Genebris

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Posts posted by Genebris

  1. 4 hours ago, Lethal Raptor Games said:

    On the file editing side, if your game is with Steam and someone does manage to edit a file and change the way the game plays, I would think Steam will see that the bits no longer match and your game is in need of an update? Which will reset everything.

    The multiplier side of is vulnerable.

    Steam doesn't check anything unless you want to as far as I know. Even if it did, I'm sure there would be a way to hack in after the check.

  2. Root motion is better because it's more realistic, immersive and looks more polished. Those are my thoughts ?

    I'm pretty sure you can still control the speed with root motion: you just change the animation speed.

    • Like 1
  3. Hi. You don't need to give any credits for any official content. You can do whatever type of game you want, but your biggest concern will be performance. I would recommend you to make sure performance is good enough for you in advance. There are no tools for 3D text but you can easily do it in Blender.

    • Thanks 1
  4. You are asking if you should run complicated code every frame or every minute? I think it doesn't mater. If your game runs at 100 FPS most of the time but drops to 30 every minute it's just as bad as constant 30 FPS. Unless you do your calculations on loading screens, of course.

  5. On 10/29/2017 at 5:50 PM, MikkelWesth1 said:

    Currently I am reading the tutorial on how to use Leadwerks and this is what I found : https://www.leadwerks.com/learn?page=Tutorials_Editor_Workshop

     

    Under the 6th image in the tutorial it says : 

    Leadwerks Software will review and may make your item available for purchase.  You will receive 50% of sales of your item directly from Valve each month via wire transfer.  Valve will keep 30% of each sale, and 20% will go to Leadwerks Software.  A $100 minimum balance is required to initiate a payment.  If this amount if not met in a month, it will carry over until it is reached.

     

    So I'm a bit confused about how to sell my game and how much of the outcast I get if I sold my game

    Fun fact I actually don't have created a game yet I'm just curious.

    Btw if i want to sell my game without having it on the Leadwerks Game Launcher could i then export it as a standalone game and then try to sell it on steam ?

    and thanks for your answere ;-)

    This is for workshop assets not for games. And you can't sell games on Game Launcher.

    • Like 1
  6. 28 minutes ago, Carm3D said:

    This means there are two vertices for every apparent single vertices along a sharp edge. 

    Yes, this is correct. There is a modifier for this in Blender that does exactly this automatically, don't know about your software.

    Also you can probably make all edges smooth and bake normals from high poly mesh to get more realistically sharp edges.

    • Upvote 1
  7. Script.message
    Script.time = -1000
    
    function Script:PostRender(context)
      if Time:GetCurrent() > self.time + 10 then return end
      context:DrawText(self.message, x,y)
    end
    
    function Script:SetMessage(text)
      self.message = text
      self.time = Time:GetCurrent()
    end

     

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