wayneg
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Posts posted by wayneg
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I can turn the mesh using the first findchild, but not the blades, what am I doing wrong?
require("scripts/class") local class=CreateClass(...) function class:InitDialog(grid) self.super:InitDialog(grid) group=grid:AddGroup("Model") group:AddProperty("Scale",PROPERTY_VEC3,"","Scale") group:Expand(1) end function class:CreateObject(model) local object=self.super:CreateObject(model) local mesh1=CreateCube() object.mesh=model:FindChild("U3D_STATIC_MESH") object.blades=model:FindChild("blades") object.scale=Vec3(0.05,0.05,0.05) object.model:SetKey("scale","0.05,0.05,0.05") function object:Update() if object.blades~=nil then object.blades:Turn(Vec3(0,1,0)) mesh1:Turn(Vec3(0,1,0)) end end function object:SetKey(key,value) if key=="scale" then self.scale=StringToVec3(value) object.model:SetScale(StringToVec3(value)) else return self.super:SetKey(key,value) end --return 1 end function object:GetKey(key,value) if key=="scale" then return self.scale.x..","..self.scale.y..","..self.scale.z else return self.super:GetKey(key,value) end return value end function object:Refresh() object.model:SetScale(StringToVec3(self.model:GetKey("scale"))) end function object:RestoreDefaults() end function object:Free(model) self.super:Free() mesh1:Free() end object:Refresh() end
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Yes, thanks !
I loaded the Editor, pressed Script icon, loaded driver.lua in the script/games folder, and hit run.
Works great, wanting to experiment now by adding wsad keys, first person camera, and make the machine gun fire.
Thanks for the tip Macklebee
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Where can I find a sample script (LUA) showing how i can enter (press space bar), and drive the viper scout?
thanks
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yes, 2nd line was edit, checking it out.
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was looking for VB.net sample.
Ok, found the Leadwerks builder.
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awesome, thanks for the response guys I appreciate it.
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I feel like i've satisfied some primitive instinct after tunneling into the ground and lighting the torches.
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It's the style. That choice of style offers interesting 3d tunneling. The you tube videos show really interesting game play, multi-player, and a persistent world the players can change. The guy is going to make bank on it. It's selling like hot cakes!
It would be interesting to explore the possibilities, perhaps some different geometric shapes would improve the look for some people, but for me it is what it is, and game play, crafting, some simple monsters.. reminds me wolfenstein and we see where it took us.
Obviously just drawing cubes and letting LE do the rest comes to mind first, but are there any clever opportunities using shaders that I might consider.
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Wondering how one might handle the 3d cubic terrain for best performance.
Perhaps something as simple as create cube, and LE would cull the unseen ones.
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I was wondering if LE2.3 would work to create the kinda game shown here:
How might this be done with LE2.3 or would a specific engine be necessary?
Your thoughts?
Thanks
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Solved, if one ignores the feb 10 date, just download latest installer.
Thanks guys !
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This is what I see and it says last updated feb 10, not march 5th! At the end of the day where can you look to see the version you currently have ??
What do you guys see ?
Downloads
Leadwerks Engine SDKSDK Installer and UpdaterFile NameSDK Installer and Updater by JoshSubmitted10 February 2010 - 08:46 AMLast Updated10 February 2010 - 08:46 AMFile Type(zip - application/zip)ScreenshotNot AvailableFile Size160.14K (Estimated Download Times)Views238Downloads183wh1sp3r's SDK Installer and UpdaterFile Namewh1sp3r's SDK Installer and Updater by JoshSubmitted29 November 2009 - 08:48 PMLast Updated10 February 2010 - 07:15 PMFile Type(zip - application/zip)ScreenshotNot AvailableFile Size404.1K (Estimated Download Times)Views -
I'm trying to figure out how to get to the download area for 2.31
This link:
http://leadwerks.com/werkspace/index.php?/blog/41/entry-169-leadwerks-engine-sdk-231-released/?
I read the following:
Leadwerks Engine SDK 2.31 released
05 MARCH 2010
LEAVE COMMENT
Posted by Josh
Leadwerks Engine SDK 2.31 is now available. A new SDK installer in the download area allows you to download different versions of the SDK.
Q) Where is this and how do I get to it, and how do I know what version I have ?
You must have an activated Leadwerks account to download the new SDK installer.
I have the updater and it downloaded 2.3
please help..
thanks
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How about a version that does 32 textures and allows 8 bit opacity ?
windmill
in Programming
Posted
I downloaded the windmill off google into sketchup and then setup a group to include the blades and bearings.
I saved to skp, and then loaded UU3D and changed the bone name to 'blades' and saved to GMF. I confirmed the bone name with leadwerks model viewer.
I probably should of posted the windmill model, so I'll do that later today.
Thanks for quick reply