wayneg
-
Posts
115 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by wayneg
-
-
No, code doesn't find anything.
Removing the groups would be awkward and require different model for each clothing configuration??
I purchased some animated models over at Arteria3d, they come in FBX format.
I can load them into Ultimate Unwrap 3D, and it shows bones, materials, and groups fine, and I can show and hide mesh groups as well.
When I give LE 3.1 the fbx it converts it to mdl, but only displays the bones in the tree display.
I also tried exporting materials as meshes in FBX format, and that didn't show me anything different in LE 3.1 model viewer.
This leads me to a few questions:
1. Where are my groups ?
2. Why does UU3D show me the groups and let me hide and show them but LE 3.1 does not ?
3. Why can't UU3D read Leadwerks 3.1 MDLs ? ( seems like there are a number of MDL importers, and none match LE 3.1 )
4. Will LE 3.1 do what I want here ?
Arteria says,
This pack provides a basemale as shown in the image from the Modern Day Base Male, but with this additional ZOMBIE ADDON providing a whole array of Zombie Heads and zombiefied clothing, plus a collection of great zombie animations in addition to all the animations from the existing modern day base male. The character is fully rigged with a typical Biped Rig, and a large collection of animations provided, for Weapon use and NPC based gestures. You can add content yourself to the model, or use the large collection of costumes already provided with the pack. These costume elements are already rigged for you on the model! for ease of use. To use in your game engine, you simply mute or hide all the groups, apart from the base female mesh. then for example if your making a character customisation editor, as the player selects clothing styles you can code so that the relevant mesh is shown.
Animations Provided as Single Track Animations with
start/stop times provided, plus Direct X, Unwrap3d, and
FBX are provided with Multitrack Animations(i.e.
Animations, that autoshow as a list with their respective
names, in engines such as Unity and others that support)
This something I can reasonably get to work ?
-
My model she has too much clothes on, need to remove her BlouseA .
I'm using the following and it's not working, help me please.
Script.Speed=1.0--float
Script.Sequence=0--int
function Script:Draw()
self.entity:SetAnimationFrame(8,1,4)
local t = Time:GetCurrent()
self.entity:SetAnimationFrame(t/100.0*self.Speed,1,self.Sequence)
end
function Script:Start()
local mychild = self.entity:FindChild("BlouseA")
mychild:Hide()
end
-
But it wants a password.
- 1
-
So is this in Leadwerks 3 ?
-
Please add height and slope display of current brush position.
Anytime I have to deal with properties in the editor, it would be nice to know the height and slope of the center of the inner circle. I like to point at things with the mouse and use it as reference. It's just a little thing.
- 1
-
I discovered that the production version doesn't like to run when installed in Drive K, then installed on C and was golden.
I built a new machine with just one drive and everything works as expected, sorry didn't report it.
It pays to be normal
-
Where do I get a clean link to download Open AL ?
-
It's working now!
So the issues was likely something else, LE3 is good to go!
Thanks for the input Josh.
-
no wait, it's the words 'Perspective' and Top XZ that are messed up, the scene may have issue.
-
-
Just got LE3 will give it a shot.
- 1
-
If you watch the video it shows the houses as voxels too.
I chipped in $35 to support this game and check it out in week or so.
EQN has larger budget for sure, and with EQN Landmark people will be build assets for them as well.
What could be better than that ?
-
Here is something along those lines, with alpha on 16th
-
Please consider offering Leadwerks 2.5 upgrade to LE 3 offer to the remaining LE2.5 users.
Since any final bug release for 2.5 appears delayed at this time.
-
-
The Tegra 3 has 12 cores.
-
Can I use C# and Visual Studio ?
-
UU3D is great, unless you will be rotating parts like blades on your windmill !
-
I'm sure it's honest mistake, yeah right !
hahaha
-
you got love that !
-
Hope to see support for this:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
-
Can I expect LE3 to work great with this tablet ?
-
Let me guess, LE3 (full price) - $500, LE3 (upgrade) - $200, LE3 Maintenance after first year $50
What would you pay? ( totally train wrecked this thread )
-
My bad LE2
How to remove her Blouse LE 3.1
in Programming
Posted
I'd like to FindChild and hide the bone, but.. there are more blouse meshes than bones!
Now if the fbx > mdl converter had added one bone for each mesh in the group, and named it like BlouseA in this example I could find it and hide it. Maybe that's possible or some variation is, I don't know.
So I should change the mat file to say it's invisible texture and load model dynamically ?
Don't buy models like this in the future ?
Strip her down and don't allow more than one outfit ?